Types/LightFlickeringDefinition: Difference between revisions
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Revision as of 17:51, 16 August 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/LightFlickeringDefinition.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Basics
Specifies the light flicker. Note that this defaults to "showing a white light" instead of the usually expected "showing nothing".
Optional properties
minimum_intensity
Type: Types/float
Default: 0.2
Brightness of the light in the range [0, 1] where 0 is no light and 1 is the maximum light.
maximum_intensity
Type: Types/float
Default: 0.8
Brightness of the light in the range [0, 1] where 0 is no light and 1 is the maximum light.
derivation_change_frequency
Type: Types/float
Default: 0.3
derivation_change_deviation
Type: Types/float
Default: 0.06
border_fix_speed
Type: Types/float
Default: 0.02
minimum_light_size
Type: Types/float
Default: 0.5
The radius of the light in tiles. Note, that the light gets darker near the edges, so the effective size of the light seems to be smaller.
light_intensity_to_size_coefficient
Type: Types/float
Default: 0.5
color
Type: Types/Color
Default: {r=1, g=1, b=1} (White)
Color of the light.