Types/CyclicSound: Difference between revisions
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(Descriptions for the 3 sounds) |
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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/CyclicSound.html https://lua-api.factorio.com/latest/types/CyclicSound.html] | |||
This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums]. | |||
Used by [[Types/BaseAttackParameters]] to play a sound during the attack. | Used by [[Types/BaseAttackParameters]] to play a sound during the attack. | ||
Revision as of 17:51, 16 August 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/CyclicSound.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Used by Types/BaseAttackParameters to play a sound during the attack.
Optional properties
begin_sound
Type: Types/Sound
Played once at the beginning of the overall cyclic sound.
middle_sound
Type: Types/Sound
Played repeatedly after the begin_sound was played.
end_sound
Type: Types/Sound
Played once when the overall cyclic sound is requested to end.