Types/AnimationElement: Difference between revisions
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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/AnimationElement.html https://lua-api.factorio.com/latest/types/AnimationElement.html] | |||
This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums]. | |||
Used by [[Types/BeaconGraphicsSet]] ([[Prototype/Beacon]]). This is a [[Types/table]] with the below properties. | Used by [[Types/BeaconGraphicsSet]] ([[Prototype/Beacon]]). This is a [[Types/table]] with the below properties. | ||
Revision as of 17:51, 16 August 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/AnimationElement.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Used by Types/BeaconGraphicsSet (Prototype/Beacon). This is a Types/table with the below properties.
Optional properties
render_layer
Type: RenderLayer
Default: "object"
secondary_draw_order
Type: int8
Used to determine render order for sprites with the same render_layer
in the same position. Sprites with a higher secondary_draw_order
are drawn on top.
draw_as_sprite
Type: bool
Default: true
draw_as_light
Type: bool
Default: false
apply_tint
Type: bool
Default: false
always_draw
Type: bool
Default: true
animation
Type: Animation