Prototype/RollingStock: Difference between revisions
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Maximum joint distance is 15. | Maximum joint distance is 15. | ||
Note: There needs to be border at least 0.2 between the bounding box edge and joint. | Note: There needs to be border at least 0.2 between the [[Prototype/Entity#collision_box|bounding box]] edge and joint. This means that the collision_box must be as least <nowiki>{{-0,-0.2},{0,0.2}}</nowiki>. | ||
{{Prototype property|connection_distance|[[Types/double|double]]}} | {{Prototype property|connection_distance|[[Types/double|double]]}} |
Revision as of 15:59, 12 May 2022
Template:Prototype parent The abstract base of all rolling stock.
Extensions
- Prototype/ArtilleryWagon artillery-wagon
- Prototype/CargoWagon cargo-wagon
- Prototype/FluidWagon fluid-wagon
- Prototype/Locomotive locomotive
Mandatory properties
This prototype inherits all the properties from Prototype/Vehicle.
Template:Prototype property Maximum speed of the rolling stock in tiles/tick.
In-game, the max speed of a train is min(all_rolling_stock_max_speeds) × average(all_fuel_modifiers_in_all_locomotives)
.
This calculated train speed is then silently capped to 7386.3km/h.
Template:Prototype property The length between this rolling stocks front and rear joints. Joints are the point where connection_distance is measured from when rolling stock are connected to one another. Wheels sprite are placed based on the joint position.
Maximum joint distance is 15.
Note: There needs to be border at least 0.2 between the bounding box edge and joint. This means that the collision_box must be as least {{-0,-0.2},{0,0.2}}.
Template:Prototype property The distance between the joint of this rolling stock and its connected rolling stocks joint.
Optional properties
Template:Prototype property
Usually a sound to play when the rolling stock drives over a tie. The rolling stock is considered to be driving over a tie every tie_distance
tiles.
Template:Prototype property
In tiles. Used to determine how often drive_over_tie_trigger
is triggered.