Prototype/RollingStock: Difference between revisions

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(max_speed for trains, max_speed, tie_distance unit, tie explanation)
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Maximum joint distance is 15.
Maximum joint distance is 15.


Note: There needs to be border at least 0.2 between the bounding box edge and joint.
Note: There needs to be border at least 0.2 between the bounding box edge and joint.(that is your RollingStock must have a collision_mask bigger than {{-0,-0.2},{0,0.2}})


{{Prototype property|connection_distance|[[Types/double|double]]}}
{{Prototype property|connection_distance|[[Types/double|double]]}}

Revision as of 06:04, 23 April 2022

Template:Prototype parent The abstract base of all rolling stock.

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Extensions

Mandatory properties

This prototype inherits all the properties from Prototype/Vehicle.

Template:Prototype property Maximum speed of the rolling stock in tiles/tick.

In-game, the max speed of a train is min(all_rolling_stock_max_speeds) × average(all_fuel_modifiers_in_all_locomotives). This calculated train speed is then silently capped to 7386.3km/h.

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Template:Prototype property The length between this rolling stocks front and rear joints. Joints are the point where connection_distance is measured from when rolling stock are connected to one another. Wheels sprite are placed based on the joint position.

Maximum joint distance is 15.

Note: There needs to be border at least 0.2 between the bounding box edge and joint.(that is your RollingStock must have a collision_mask bigger than {{-0,-0.2},{0,0.2}})

Template:Prototype property The distance between the joint of this rolling stock and its connected rolling stocks joint.

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Optional properties

Template:Prototype property Usually a sound to play when the rolling stock drives over a tie. The rolling stock is considered to be driving over a tie every tie_distance tiles.

Template:Prototype property In tiles. Used to determine how often drive_over_tie_trigger is triggered.

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