Prototype/Reactor: Difference between revisions

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(1.1.50: neighbour_collision_increase removed)
(1.1.51: Prototype/EntityWithOwner added)
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{{Prototype parent|Prototype/EntityWithHealth}}
{{Prototype parent|Prototype/EntityWithOwner}}
A [[nuclear reactor|reactor]].
A [[nuclear reactor|reactor]].


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== Mandatory properties ==
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
This prototype inherits all the properties from [[Prototype/EntityWithOwner]].


{{Prototype property|working_light_picture|[[Types/Sprite|Sprite]]}}
{{Prototype property|working_light_picture|[[Types/Sprite|Sprite]]}}

Revision as of 19:27, 21 January 2022

Template:Prototype parent A reactor.

Template:Prototype TOC

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithOwner.

Template:Prototype property

Template:Prototype property

Template:Prototype property May not be a heat energy source.

Template:Prototype property

Optional properties

Template:Prototype property If defined, number of variations must be at least equal to count of connections defined in heat_buffer. Each variation represents connected heat buffer connection of corresponding index.

Template:Prototype property If defined, number of variations must be at least equal to count of connections defined in heat_buffer. Each variation represents unconnected heat buffer connection of corresponding index.

Template:Prototype property If defined, number of variations must be at least equal to count of connections defined in heat_buffer. When reactor is heated, corresponding variations are drawn over connection_patches_connected.

Template:Prototype property If defined, number of variations must be at least equal to count of connections defined in heat_buffer. When reactor is heated, corresponding variations are drawn over connection_patches_disconnected.

Template:Prototype property

Template:Prototype property

Template:Prototype property

Template:Prototype property

Template:Prototype property The action is triggered when the reactor dies (is destroyed) at over 90% of max temperature.

Template:Prototype property

Template:Prototype property

Template:Prototype property Whether the reactor should use fuel_glow_color from the fuel item prototype as light color and tint for working_light_picture.[1]

Template:Prototype property When use_fuel_glow_color is true, this is the color used as working_light_picture tint for fuels that don't have glow color defined.