Prototype/SimpleEntityWithForce: Difference between revisions

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(secondary draw order description)
(1.1.51: Prototype/EntityWithOwner added, SimpleEntityWithForce inherits from SimpleEntityWithOwner)
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{{Prototype parent|Prototype/EntityWithHealth}}
{{Prototype parent|Prototype/SimpleEntityWithOwner}}
This entity will be a priority target for units/turrets, who will choose to attack it even if it does not block their path. Use [[Prototype/SimpleEntityWithOwner]] for entities that are only attacked when they block enemies.
By default, this entity will be a priority target for units/turrets, who will choose to attack it even if it does not block their path. Use [[Prototype/SimpleEntityWithOwner]] for entities that are only attacked when they block enemies.


{{Prototype TOC|simple-entity-with-force}}
{{Prototype TOC|simple-entity-with-force|no-properties=true}}
 
== Optional properties ==
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
 
{{Prototype property|render_layer|[[Types/RenderLayer|RenderLayer]]|"object"|optional=true}}
 
{{Prototype property|secondary_draw_order|[[Types/int8|int8]]|0|optional=true}}
Used to determine render order for entities with the same <code>render_layer</code> in the same position. Entities with a higher <code>secondary_draw_order</code> are drawn on top.
 
{{Prototype property|random_animation_offset|[[Types/bool|bool]]|false|optional=true}}
 
{{Prototype property|random_variation_on_create|[[Types/bool|bool]]|true|optional=true}}
Whether a random graphics variation is chosen when placing the entity/creating it via script/creating it via map generation. If this is false, the entity will use the first variation instead of a random one.
 
{{Prototype property|pictures|[[Types/SpriteVariations|SpriteVariations]]|optional=true}}
Must have one of 'picture', 'pictures' or 'animations' defined.
 
{{Prototype property|picture|[[Types/Sprite4Way|Sprite4Way]]|optional=true}}
Must have one of 'picture', 'pictures' or 'animations' defined.
 
{{Prototype property|animations|[[Types/AnimationVariations|AnimationVariations]]|optional=true}}
Must have one of 'picture', 'pictures' or 'animations' defined.

Revision as of 19:26, 21 January 2022

Template:Prototype parent By default, this entity will be a priority target for units/turrets, who will choose to attack it even if it does not block their path. Use Prototype/SimpleEntityWithOwner for entities that are only attacked when they block enemies.

Template:Prototype TOC