Prototype/Roboport: Difference between revisions

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{{Prototype property|recharge_minimum|[[Types/Energy|Energy]]}}
{{Prototype property|recharge_minimum|[[Types/Energy|Energy]]}}
Minimum charge that the roboport has to have after a blackout (0 charge/buffered energy) to begin working again. Additionally, freshly placed roboports will have their energy buffer filled with <code>0.25 × recharge_minimum</code> energy.


{{Prototype property|robot_slots_count|[[Types/ItemStackIndex|ItemStackIndex]]}}
{{Prototype property|robot_slots_count|[[Types/ItemStackIndex|ItemStackIndex]]}}

Revision as of 19:27, 4 November 2021

Template:Prototype parent A roboport.

Template:Prototype TOC

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

Template:Prototype property The roboport's energy source. Must be an electric or void energy source.

Template:Prototype property The amount of energy the roboport uses when idle.

Template:Prototype property Minimum charge that the roboport has to have after a blackout (0 charge/buffered energy) to begin working again. Additionally, freshly placed roboports will have their energy buffer filled with 0.25 × recharge_minimum energy.

Template:Prototype property The number of robot slots in the roboport.

Template:Prototype property The number of repair pack slots in the roboport.

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Template:Prototype property The animation played when the roboport is idle.

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Template:Prototype property The animation played at each charging point when a robot is charging there.

Template:Prototype property Presumably states the height of the charging stations and thus an additive offset for the charging_offsets.

Template:Prototype property The distance (in tiles) from the roboport at which robots will wait to charge. Notably, if the robot is already in range, then it will simply wait at its current position.

Template:Prototype property Can't be negative.

Template:Prototype property Can't be negative.

Template:Prototype property The amount of energy that is given to a robot per tick.

Optional properties

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Template:Prototype property The maximum circuit wire distance for this entity.

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Template:Prototype property The light emitted when charging a robot.

Template:Prototype property How many charging points this roboport has. If this is 0, the length of the charging_offsets table is used to calculate the charging station count.

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Template:Prototype property Unused.

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Template:Prototype property The offset from the center of the roboport at which robots will enter and exit.

Template:Prototype property Unused.

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Template:Prototype property The offsets from the center of the roboport at which robots will charge. Only used if charging_station_count is equal to 0.

Template:Prototype property Must be >= logistics_radius.

Example

{
  type = "roboport",
  name = "roboport",
  icon = "__base__/graphics/icons/roboport.png",
  icon_size = 64, icon_mipmaps = 4,
  flags = {"placeable-player", "player-creation"},
  minable = {mining_time = 0.1, result = "roboport"},
  max_health = 500,
  corpse = "roboport-remnants",
  dying_explosion = "roboport-explosion",
  collision_box = {{-1.7, -1.7}, {1.7, 1.7}},
  selection_box = {{-2, -2}, {2, 2}},
  resistances =
  {
    {
      type = "fire",
      percent = 60
    },
    {
      type = "impact",
      percent = 30
    }
  },
  energy_source =
  {
    type = "electric",
    usage_priority = "secondary-input",
    input_flow_limit = "5MW",
    buffer_capacity = "100MJ"
  },
  recharge_minimum = "40MJ",
  energy_usage = "50kW",
  charging_energy = "1000kW",
  logistics_radius = 25,
  construction_radius = 55,
  charge_approach_distance = 5,
  robot_slots_count = 7,
  material_slots_count = 7,
  stationing_offset = {0, 0},
  charging_offsets =
  {
    {-1.5, -0.5}, {1.5, -0.5}, {1.5, 1.5}, {-1.5, 1.5}
  },
  working_sound =
  {
      sound = { filename = "__base__/sound/roboport-working.ogg", volume = 0.4 },
      max_sounds_per_type = 3,
      audible_distance_modifier = 0.75
  },
  recharging_light = {intensity = 0.2, size = 3, color = {r = 0.5, g = 0.5, b = 1.0}},
  request_to_open_door_timeout = 15,
  spawn_and_station_height = -0.1,
  draw_logistic_radius_visualization = true,
  draw_construction_radius_visualization = true,
  default_available_logistic_output_signal = {type = "virtual", name = "signal-X"},
  default_total_logistic_output_signal = {type = "virtual", name = "signal-Y"},
  default_available_construction_output_signal = {type = "virtual", name = "signal-Z"},
  default_total_construction_output_signal = {type = "virtual", name = "signal-T"},
  base =
  {
      layers =
      {
        {
          filename = "__base__/graphics/entity/roboport/roboport-base.png",
          width = 143,
          height = 135,
          shift = {0.5, 0.25},
          hr_version =
          {
            filename = "__base__/graphics/entity/roboport/hr-roboport-base.png",
            width = 228,
            height = 277,
            shift = util.by_pixel(2, 7.75),
            scale = 0.5
          }
        },
        {
          filename = "__base__/graphics/entity/roboport/roboport-shadow.png",
          width = 147,
          height = 101,
          draw_as_shadow = true,
          shift = util.by_pixel(28.5, 19.25),
          hr_version =
          {
            filename = "__base__/graphics/entity/roboport/hr-roboport-shadow.png",
            width = 294,
            height = 201,
            draw_as_shadow = true,
            force_hr_shadow = true,
            shift = util.by_pixel(28.5, 19.25),
            scale = 0.5
          }
        }
      }
  },
  base_patch =
  {
      filename = "__base__/graphics/entity/roboport/roboport-base-patch.png",
      priority = "medium",
      width = 69,
      height = 50,
      frame_count = 1,
      shift = {0.03125, 0.203125},
      hr_version =
      {
        filename = "__base__/graphics/entity/roboport/hr-roboport-base-patch.png",
        priority = "medium",
        width = 138,
        height = 100,
        frame_count = 1,
        shift = util.by_pixel(1.5, 5),
        scale = 0.5
      }
  },
  base_animation =
  {
      filename = "__base__/graphics/entity/roboport/roboport-base-animation.png",
      priority = "medium",
      width = 42,
      height = 31,
      frame_count = 8,
      animation_speed = 0.5,
      shift = {-0.5315, -1.9375},
      hr_version =
      {
        filename = "__base__/graphics/entity/roboport/hr-roboport-base-animation.png",
        priority = "medium",
        width = 83,
        height = 59,
        frame_count = 8,
        animation_speed = 0.5,
        shift = util.by_pixel(-17.75, -61.25),
        scale = 0.5
      }
  },
  door_animation_up =
  {
      filename = "__base__/graphics/entity/roboport/roboport-door-up.png",
      priority = "medium",
      width = 52,
      height = 20,
      frame_count = 16,
      shift = {0.015625, -0.890625},
      hr_version =
      {
        filename = "__base__/graphics/entity/roboport/hr-roboport-door-up.png",
        priority = "medium",
        width = 97,
        height = 38,
        frame_count = 16,
        shift = util.by_pixel(-0.25, -29.5),
        scale = 0.5
      }
  },
  door_animation_down =
  {
      filename = "__base__/graphics/entity/roboport/roboport-door-down.png",
      priority = "medium",
      width = 52,
      height = 22,
      frame_count = 16,
      shift = {0.015625, -0.234375},
      hr_version =
      {
        filename = "__base__/graphics/entity/roboport/hr-roboport-door-down.png",
        priority = "medium",
        width = 97,
        height = 41,
        frame_count = 16,
        shift = util.by_pixel(-0.25,-9.75),
        scale = 0.5
      }
  },
  recharging_animation =
  {
      filename = "__base__/graphics/entity/roboport/roboport-recharging.png",
      draw_as_glow = true,
      priority = "high",
      width = 37,
      height = 35,
      frame_count = 16,
      scale = 1.5,
      animation_speed = 0.5,
  },
  water_reflection =
  {
      pictures =
      {
        filename = "__base__/graphics/entity/roboport/roboport-reflection.png",
        priority = "extra-high",
        width = 28,
        height = 28,
        shift = util.by_pixel(0, 75),
        variation_count = 1,
        scale = 5
      },
      rotate = false,
      orientation_to_variation = false
  }
}