Prototype/Tutorial: Difference between revisions

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(0.18.33: removed visible_when_dependencies_not_completed, added locked_when_dependencies_not_completed, unlocked)
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{{Prototype parent|PrototypeBase}}
{{Prototype parent|PrototypeBase}}
The definition of the tutorial as shown in the tutorial selection in-game. The actual tutorial code is defined in the tutorials folder, in the folder that has the name of the scenario property.
The definition of the tutorial to be used in the tips and tricks, see [[Prototype/TipsAndTricksItem]]. The actual tutorial code is defined in the tutorials folder, in the folder that has the name of the scenario property.


{{Prototype TOC|tutorial}}
{{Prototype TOC|tutorial}}
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== Mandatory properties ==
== Mandatory properties ==
Inherits all properties from [[PrototypeBase]].
Inherits all properties from [[PrototypeBase]].
{{Prototype property|icons, icon, icon_size (IconSpecification)|[[Types/IconSpecification|IconSpecification]]}}


{{Prototype property|scenario|[[Types/string|string]]}}
{{Prototype property|scenario|[[Types/string|string]]}}
Name of the folder for this tutorial in the tutorials folder.
Name of the folder for this tutorial in the tutorials folder.
{{Prototype property|trigger|[[Types/table|table]]}}
Table with the following properties:
* type - [[Types/string|string]] - Mandatory. - One of "research-technology", "build-entity", "craft-item" and "manual-transfer".
* technology - [[Types/string|string]] - Read if type is "research-technology". - Name of the technology that triggers this tutorial when it is researched.
* entity - [[Types/string|string]] - Read if type is "build-entity". - Name of the entity that triggers this tutorial when it is built.
* item - [[Types/string|string]] - Read if type is "craft-item". - Name of the item that triggers this tutorial when it is crafted.
* count - [[Types/uint32|uint32]] - Read if type is "manual-transfer". - Amount of times manual item transfer has to be done to trigger this tutorial.
== Optional properties ==
{{Prototype property|dependencies|[[Types/table|table]] of [[Types/string|string]]|optional=true}}
Names of the tutorials this one depends on. If those are not unlocked yet, the tutorial will show in a different color in the tutorial gui.
{{Prototype property|related_items|[[Types/table|table]] of [[Types/string|string]]|optional=true}}
Items that are related to this tutorial, are shown below the tutorial icon in the tutorial list. Max number of related_items is 9.
{{Prototype property|locked_when_dependencies_not_completed|[[Types/bool|bool]]|false|optional=true}}
Whether the tutorial should be locked when the [[#dependencies]] tutorials have not yet been completed.
{{Prototype property|unlocked|[[Types/bool|bool]]|false|optional=true}}
Whether the tutorial is always unlocked, regardless of dependency tutorials.
== Example ==
<syntaxhighlight lang="lua">{
    type = "tutorial",
    name = "trains-basics",
    scenario = "trains-basics",
    order = "d[trains]-a[basic-train]",
    technology = "railway",
    icon = "__base__/graphics/technology/railway.png",
    icon_size = 128,
    related_items = {"rail", "locomotive"}
  },</syntaxhighlight>

Revision as of 20:18, 11 December 2020

Template:Prototype parent The definition of the tutorial to be used in the tips and tricks, see Prototype/TipsAndTricksItem. The actual tutorial code is defined in the tutorials folder, in the folder that has the name of the scenario property.

Template:Prototype TOC

Mandatory properties

Inherits all properties from PrototypeBase.

Template:Prototype property Name of the folder for this tutorial in the tutorials folder.