Types/SpritePriority: Difference between revisions
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Revision as of 11:59, 4 May 2020
A Types/string. This sets the "caching priority" of a sprite, so deciding priority of it being included in VRAM instead of streaming it and is therefore a purely technical value.[1][2] The possible values are listed below.
Possible values
- extra-high-no-scale
- extra-high
- high
- medium
- low
- very-low
- no-atlas