Prototype/EnemySpawner: Difference between revisions

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How many friendly units are required within the [[#spawning_radius|spawning_radius]] of this spawner for it to stop producing more units.
How many friendly units are required within the [[#spawning_radius|spawning_radius]] of this spawner for it to stop producing more units.


{{Prototype property|spawning_cooldown|[[Types/table|array]] of two types/double}}
{{Prototype property|spawning_cooldown|[[Types/table|array]] of two [[Types/double|double]]}}
Ticks for cooldown after unit is spawned
Ticks for cooldown after unit is spawned



Revision as of 09:28, 7 October 2019

Template:Prototype parent Can spawn entities. Used for biter/spitter nests.

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Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

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Template:Prototype property Count of enemies this spawner can sustain.

Template:Prototype property How many friendly units are required within the spawning_radius of this spawner for it to stop producing more units.

Template:Prototype property Ticks for cooldown after unit is spawned

Template:Prototype property How far from the spawner can the units be spawned.

Template:Prototype property What spaces should be between the spawned units.

Template:Prototype property Max richness to determine spawn shift. Spawn shift is linear interpolation between 0 and maxSpawnShift.

Template:Prototype property Caps how much richness can be added on top of evolution when spawning units. (See also [1])

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Template:Prototype property Array of the entities that this spawner can spawn and their spawn probabilities. The sum of probabilities is expected to be 1.0. The array must not be empty.

Optional properties

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