Prototype/LandMine: Difference between revisions

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{{Prototype parent|Prototype/EntityWithHealth}}
{{Prototype parent|Prototype/EntityWithHealth}}
A [[land mine]].


== Basics ==
{{Prototype TOC|land-mine}}
Prototype type: '''land-mine'''
 
A [[land mine]]. Extends [[Prototype/EntityWithHealth]].


== Mandatory properties ==
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].


=== picture_safe ===
{{Prototype property|picture_safe|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Sprite]]
 
The sprite of the landmine before it is armed (just after placing).
The sprite of the landmine before it is armed (just after placing).


=== picture_set ===
{{Prototype property|picture_set|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Sprite]]
 
The sprite of the landmine of a friendly force when it is armed.
The sprite of the landmine of a friendly force when it is armed.


=== trigger_radius ===
{{Prototype property|trigger_radius|[[Types/double|double]]}}
'''Type''': [[Types/double]]


== Optional properties ==
== Optional properties ==


=== picture_set_enemy ===
{{Prototype property|picture_set_enemy|[[Types/Sprite|Sprite]]|optional=true}}
'''Type''': [[Types/Sprite]]
 
The sprite of the landmine of an enemy force when it is armed.
The sprite of the landmine of an enemy force when it is armed.


=== timeout ===
{{Prototype property|timeout|[[Types/uint32|uint32]]|120|optional=true}}
'''Type''': [[Types/uint32]]
 
'''Default''': 120
 
Time between placing and the landmine being armed, in ticks.
Time between placing and the landmine being armed, in ticks.


=== action ===
{{Prototype property|action|[[Types/Trigger|Trigger]]|optional=true}}
'''Type''': [[Types/Trigger]]
 
=== ammo_category ===
'''Type''': [[Types/string]]


{{Prototype property|ammo_category|[[Types/string|string]]|optional=true}}
Name of a [[Prototype/AmmoCategory]].
Name of a [[Prototype/AmmoCategory]].


=== force_die_on_attack ===
{{Prototype property|force_die_on_attack|[[Types/bool|bool]]|true|optional=true}}
'''Type''': [[Types/bool]]
 
'''Default''': true
 
Force the landmine to kill itself when exploding.
Force the landmine to kill itself when exploding.


=== trigger_force ===
{{Prototype property|trigger_force|[[Types/ForceCondition|ForceCondition]]|"enemy"|optional=true}}
'''Type''': [[Types/ForceCondition]]
 
'''Default''': "enemy"

Revision as of 16:41, 5 August 2019

Template:Prototype parent A land mine.

Template:Prototype TOC

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

Template:Prototype property The sprite of the landmine before it is armed (just after placing).

Template:Prototype property The sprite of the landmine of a friendly force when it is armed.

Template:Prototype property

Optional properties

Template:Prototype property The sprite of the landmine of an enemy force when it is armed.

Template:Prototype property Time between placing and the landmine being armed, in ticks.

Template:Prototype property

Template:Prototype property Name of a Prototype/AmmoCategory.

Template:Prototype property Force the landmine to kill itself when exploding.

Template:Prototype property