Prototype/UtilitySounds: Difference between revisions
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Sounds used by the game that are not specific to certain prototypes. | |||
{{Prototype TOC|utility-sounds}} | |||
Prototype | |||
== General mandatory properties == | == General mandatory properties == | ||
{{Prototype property|type|[[Types/string|string]]}} | |||
Must be "utility-sounds". | Must be "utility-sounds". | ||
{{Prototype property|name|[[Types/string|string]]}} | |||
The base uses <code>"default"</code> and only one instance of UtilitySounds can be defined, so unless the base game definition is completely removed, <code>name</code> will have to be <code>"default"</code>. | The base uses <code>"default"</code> and only one instance of UtilitySounds can be defined, so unless the base game definition is completely removed, <code>name</code> will have to be <code>"default"</code>. | ||
== The sounds == | == The sounds == | ||
All the sounds are mandatory | All the sounds are mandatory. List of the property names: | ||
{{Prototype property/short|"gui_click"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"list_box_click"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"build_small"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"build_medium"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"build_big"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"cannot_build"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"deconstruct_small"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"deconstruct_medium"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"deconstruct_big"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"alert_destroyed"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"console_message"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"scenario_message"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"new_objective"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"game_lost"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"game_won"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"research_completed"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"crafting_finished"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"inventory_move"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"armor_insert"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"armor_remove"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"achievement_unlocked"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"axe_mining_ore"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"mining_wood"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"axe_fighting"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"metal_walking_sound"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"default_manual_repair"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"wire_connect_pole"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"wire_disconnect"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"wire_pickup"|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|"tutorial_notice"|[[Types/Sound|Sound]]}} |
Revision as of 22:44, 27 July 2019
Template:Prototype parent Sounds used by the game that are not specific to certain prototypes.
General mandatory properties
Template:Prototype property Must be "utility-sounds".
Template:Prototype property
The base uses "default"
and only one instance of UtilitySounds can be defined, so unless the base game definition is completely removed, name
will have to be "default"
.
The sounds
All the sounds are mandatory. List of the property names:
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