Prototype/UtilitySounds: Difference between revisions

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{{Prototype parent}}
{{Prototype parent}}
Sounds used by the game that are not specific to certain prototypes.


== Basics ==
{{Prototype TOC|utility-sounds}}
Prototype type: '''utility-sounds'''
 
Sounds used by the game that are not specific to certain prototypes.


== General mandatory properties ==
== General mandatory properties ==


=== type ===
{{Prototype property|type|[[Types/string|string]]}}
'''Type''': [[Types/string]]
 
Must be "utility-sounds".
Must be "utility-sounds".


=== name ===
{{Prototype property|name|[[Types/string|string]]}}
'''Type''': [[Types/string]]
 
The base uses <code>"default"</code> and only one instance of UtilitySounds can be defined, so unless the base game definition is completely removed, <code>name</code> will have to be <code>"default"</code>.
The base uses <code>"default"</code> and only one instance of UtilitySounds can be defined, so unless the base game definition is completely removed, <code>name</code> will have to be <code>"default"</code>.


== The sounds ==
== The sounds ==
All the sounds are mandatory and a [[types/Sound]]. List of the property names:
All the sounds are mandatory. List of the property names:


* "gui_click"
{{Prototype property/short|"gui_click"|[[Types/Sound|Sound]]}}
* "list_box_click"
{{Prototype property/short|"list_box_click"|[[Types/Sound|Sound]]}}
* "build_small"
{{Prototype property/short|"build_small"|[[Types/Sound|Sound]]}}
* "build_medium"
{{Prototype property/short|"build_medium"|[[Types/Sound|Sound]]}}
* "build_big"
{{Prototype property/short|"build_big"|[[Types/Sound|Sound]]}}
* "cannot_build"
{{Prototype property/short|"cannot_build"|[[Types/Sound|Sound]]}}
* "deconstruct_small"
{{Prototype property/short|"deconstruct_small"|[[Types/Sound|Sound]]}}
* "deconstruct_medium"
{{Prototype property/short|"deconstruct_medium"|[[Types/Sound|Sound]]}}
* "deconstruct_big"
{{Prototype property/short|"deconstruct_big"|[[Types/Sound|Sound]]}}
* "alert_destroyed"
{{Prototype property/short|"alert_destroyed"|[[Types/Sound|Sound]]}}
* "console_message"
{{Prototype property/short|"console_message"|[[Types/Sound|Sound]]}}
* "scenario_message"
{{Prototype property/short|"scenario_message"|[[Types/Sound|Sound]]}}
* "new_objective"
{{Prototype property/short|"new_objective"|[[Types/Sound|Sound]]}}
* "game_lost"
{{Prototype property/short|"game_lost"|[[Types/Sound|Sound]]}}
* "game_won"
{{Prototype property/short|"game_won"|[[Types/Sound|Sound]]}}
* "research_completed"
{{Prototype property/short|"research_completed"|[[Types/Sound|Sound]]}}
* "crafting_finished"
{{Prototype property/short|"crafting_finished"|[[Types/Sound|Sound]]}}
* "inventory_move"
{{Prototype property/short|"inventory_move"|[[Types/Sound|Sound]]}}
* "armor_insert"
{{Prototype property/short|"armor_insert"|[[Types/Sound|Sound]]}}
* "armor_remove"
{{Prototype property/short|"armor_remove"|[[Types/Sound|Sound]]}}
* "achievement_unlocked"
{{Prototype property/short|"achievement_unlocked"|[[Types/Sound|Sound]]}}
* "axe_mining_ore"
{{Prototype property/short|"axe_mining_ore"|[[Types/Sound|Sound]]}}
* "mining_wood"
{{Prototype property/short|"mining_wood"|[[Types/Sound|Sound]]}}
* "axe_fighting"
{{Prototype property/short|"axe_fighting"|[[Types/Sound|Sound]]}}
* "metal_walking_sound"
{{Prototype property/short|"metal_walking_sound"|[[Types/Sound|Sound]]}}
* "default_manual_repair"
{{Prototype property/short|"default_manual_repair"|[[Types/Sound|Sound]]}}
* "wire_connect_pole"
{{Prototype property/short|"wire_connect_pole"|[[Types/Sound|Sound]]}}
* "wire_disconnect"
{{Prototype property/short|"wire_disconnect"|[[Types/Sound|Sound]]}}
* "wire_pickup"
{{Prototype property/short|"wire_pickup"|[[Types/Sound|Sound]]}}
* "tutorial_notice"
{{Prototype property/short|"tutorial_notice"|[[Types/Sound|Sound]]}}

Revision as of 22:44, 27 July 2019