Prototype/Roboport: Difference between revisions
(→logistics_connection_distance: Must be >= <code>logistics_radius</code>.) |
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=== circuit_connector_sprites === | === circuit_connector_sprites === | ||
'''Type''': [[Types/CircuitConnectorSprites]] | '''Type''': [[Types/CircuitConnectorSprites]] | ||
=== spawn_and_station_shadow_height_offset === | |||
'''Type''': [[Types/float]] | |||
'''Default''': 0 | |||
=== draw_logistic_radius_visualization === | === draw_logistic_radius_visualization === | ||
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'''Default''': max uint | '''Default''': max uint | ||
How many robots can exist in the network (cumulative). | |||
=== robots_shrink_when_entering_and_exiting === | |||
'''Type''': [[Types/bool]] | |||
'''Default''': false | |||
=== charging_offsets === | === charging_offsets === |
Revision as of 09:06, 8 July 2019
Basics
Prototype type: roboport
A roboport. Based on Prototype/EntityWithHealth.
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
energy_source
Type: Types/EnergySource
The roboport's energy source. Must be an electric or void energy source.
energy_usage
Type: Types/Energy
The amount of energy the roboport uses when idle.
recharge_minimum
Type: Types/Energy
robot_slots_count
Type: Types/ItemStackIndex
The number of robot slots in the roboport.
material_slots_count
Type: Types/ItemStackIndex
The number of repair pack slots in the roboport.
base
Type: Types/Sprite
base_patch
Type: Types/Sprite
base_animation
Type: Types/Animation
The animation played when the roboport is idle.
door_animation_up
Type: Types/Animation
door_animation_down
Type: Types/Animation
request_to_open_door_timeout
Type: Types/uint32
recharging_animation
Type: Types/Animation
The animation played at each charging point when a robot is charging there.
spawn_and_station_height
Type: Types/float
Presumably states the height of the charging stations and thus an additive offset for the charging_offsets.
charge_approach_distance
Type: Types/float
Presumably, the distance from the roboport at which robots will wait to charge.
logistics_radius
Type: Types/float
Can't be negative.
construction_radius
Type: Types/float
Can't be negative.
charging_energy
Type: Types/Energy
The amount of energy that is given to a robot per tick.
Optional properties
open_door_trigger_effect
Type: Types/TriggerEffect
close_door_trigger_effect
Type: Types/TriggerEffect
default_available_logistic_output_signal
Type: Types/SignalIDConnector
default_total_logistic_output_signal
Type: Types/SignalIDConnector
default_available_construction_output_signal
Type: Types/SignalIDConnector
default_total_construction_output_signal
Type: Types/SignalIDConnector
circuit_wire_connection_point
Type: Types/WireConnectionPoint
circuit_wire_max_distance
Type: Types/double
Default: 0
The maximum circuit wire distance for this entity.
draw_copper_wires
Type: Types/bool
Default: true
draw_circuit_wires
Type: Types/bool
Default: true
circuit_connector_sprites
Type: Types/CircuitConnectorSprites
spawn_and_station_shadow_height_offset
Type: Types/float
Default: 0
draw_logistic_radius_visualization
Type: Types/bool
Default: true
draw_construction_radius_visualization
Type: Types/bool
Default: true
recharging_light
Type: Types/LightDefinition
The light emitted when charging a robot.
charging_station_count
Type: Types/uint32
Default: 0
charging_distance
Type: Types/float
Default: 0.0
charging_station_shift
Type: Types/vector
charging_threshold_distance
Type: Types/float
Default: 1.0
robot_vertical_acceleration
Type: Types/float
Default: 0.01
stationing_offset
Type: Types/vector
The offset from the centre of the roboport at which robots will enter and exit.
robot_limit
Type: Types/ItemCountType
Default: max uint
How many robots can exist in the network (cumulative).
robots_shrink_when_entering_and_exiting
Type: Types/bool
Default: false
charging_offsets
Type: Types/table of Types/vector
The offsets from the centre of the roboport at which robots will charge.
logistics_connection_distance
Type: Types/float
Must be >= logistics_radius
.