Prototype/Turret: Difference between revisions
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=== integration === | === integration === | ||
'''Type''': [[Types/Sprite]] | '''Type''': [[Types/Sprite]] | ||
=== glow_light_intensity === | |||
'''Type''': [[Types/float]] | |||
'''Default''': 0 | |||
The intensity of light in the form of <code>energy_glow_animation</code> drawn on top of <code>energy_glow_animation</code>. | |||
=== starting_attack_sound === | === starting_attack_sound === |
Revision as of 08:11, 10 June 2019
Basics
Prototype type: turret
Extends Prototype/EntityWithHealth.
Extensions
- Prototype/AmmoTurret ammo-turret
- Prototype/ElectricTurret electric-turret
- Prototype/FluidTurret fluid-turret
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
attack_parameters
Type: Types/AttackParameters
Requires ammo_type in attack_parameters.
call_for_help_radius
Type: Types/double
Optional properties
corpse
Type: Types/string
The name of an entity.
shoot_in_prepare_state
Type: Types/bool
Default: false
turret_base_has_direction
Type: Types/bool
Default: false
random_animation_offset
Type: Types/bool
Default: false
secondary_animation
Type: Types/bool
Default: false
attack_from_start_frame
Type: Types/bool
Default: false
allow_turning_when_starting_attack
Type: Types/bool
Default: false
base_picture_secondary_draw_order
Type: Types/uint8
Default: 0
gun_animation_secondary_draw_order
Type: Types/uint8
Default: 0
base_picture_render_layer
Type: Types/RenderLayer
Default: "lower-object"
gun_animation_render_layer
Type: Types/RenderLayer
Default: "object"
base_picture
Type: Types/Animation4Way
folded_animation
Type: Types/RotatedAnimation4Way
preparing_animation
Type: Types/RotatedAnimation4Way
prepared_animation
Type: Types/RotatedAnimation4Way
prepared_alternative_animation
Type: Types/RotatedAnimation4Way
starting_attack_animation
Type: Types/RotatedAnimation4Way
attacking_animation
Type: Types/RotatedAnimation4Way
energy_glow_animation
Type: Types/RotatedAnimation4Way
ending_attack_animation
Type: Types/RotatedAnimation4Way
folding_animation
Type: Types/RotatedAnimation4Way
integration
Type: Types/Sprite
glow_light_intensity
Type: Types/float
Default: 0
The intensity of light in the form of energy_glow_animation
drawn on top of energy_glow_animation
.
starting_attack_sound
Type: Types/Sound
dying_sound
Type: Types/Sound
preparing_sound
Type: Types/Sound
folding_sound
Type: Types/Sound
prepared_sound
Type: Types/Sound
prepared_alternative_sound
Type: Types/Sound
rotation_speed
Type: Types/float
Default: 1
preparing_speed
Type: Types/float
Default: 1
folded_speed
Type: Types/float
Default: 1
folded_speed_secondary
Type: Types/float
Default: 1
prepared_speed
Type: Types/float
Default: 1
prepared_speed_secondary
Type: Types/float
Default: 1
prepared_alternative_speed
Type: Types/float
Default: 1
prepared_alternative_speed_secondary
Type: Types/float
Default: 1
prepared_alternative_chance
Type: Types/float
Default: 0
starting_attack_speed
Type: Types/float
Default: 1
attacking_speed
Type: Types/float
Default: 1
ending_attack_speed
Type: Types/float
Default: 1
folding_speed
Type: Types/float
Default: 1
prepare_range
Type: Types/double
Default: The range defined in the attack_parameters
alert_when_attacking
Type: Types/bool
Default: true