Prototype/Turret: Difference between revisions

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=== integration ===
=== integration ===
'''Type''': [[Types/Sprite]]
'''Type''': [[Types/Sprite]]
=== glow_light_intensity ===
'''Type''': [[Types/float]]
'''Default''': 0
The intensity of light in the form of <code>energy_glow_animation</code> drawn on top of <code>energy_glow_animation</code>.


=== starting_attack_sound ===
=== starting_attack_sound ===

Revision as of 08:11, 10 June 2019

Basics

Prototype type: turret

Extends Prototype/EntityWithHealth.

Extensions

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

attack_parameters

Type: Types/AttackParameters

Requires ammo_type in attack_parameters.

call_for_help_radius

Type: Types/double

Optional properties

corpse

Type: Types/string

The name of an entity.

shoot_in_prepare_state

Type: Types/bool

Default: false

turret_base_has_direction

Type: Types/bool

Default: false

random_animation_offset

Type: Types/bool

Default: false

secondary_animation

Type: Types/bool

Default: false

attack_from_start_frame

Type: Types/bool

Default: false

allow_turning_when_starting_attack

Type: Types/bool

Default: false

base_picture_secondary_draw_order

Type: Types/uint8

Default: 0

gun_animation_secondary_draw_order

Type: Types/uint8

Default: 0

base_picture_render_layer

Type: Types/RenderLayer

Default: "lower-object"

gun_animation_render_layer

Type: Types/RenderLayer

Default: "object"

base_picture

Type: Types/Animation4Way

folded_animation

Type: Types/RotatedAnimation4Way

preparing_animation

Type: Types/RotatedAnimation4Way

prepared_animation

Type: Types/RotatedAnimation4Way

prepared_alternative_animation

Type: Types/RotatedAnimation4Way

starting_attack_animation

Type: Types/RotatedAnimation4Way

attacking_animation

Type: Types/RotatedAnimation4Way

energy_glow_animation

Type: Types/RotatedAnimation4Way

ending_attack_animation

Type: Types/RotatedAnimation4Way

folding_animation

Type: Types/RotatedAnimation4Way

integration

Type: Types/Sprite

glow_light_intensity

Type: Types/float

Default: 0

The intensity of light in the form of energy_glow_animation drawn on top of energy_glow_animation.

starting_attack_sound

Type: Types/Sound

dying_sound

Type: Types/Sound

preparing_sound

Type: Types/Sound

folding_sound

Type: Types/Sound

prepared_sound

Type: Types/Sound

prepared_alternative_sound

Type: Types/Sound

rotation_speed

Type: Types/float

Default: 1

preparing_speed

Type: Types/float

Default: 1

folded_speed

Type: Types/float

Default: 1

folded_speed_secondary

Type: Types/float

Default: 1

prepared_speed

Type: Types/float

Default: 1

prepared_speed_secondary

Type: Types/float

Default: 1

prepared_alternative_speed

Type: Types/float

Default: 1

prepared_alternative_speed_secondary

Type: Types/float

Default: 1

prepared_alternative_chance

Type: Types/float

Default: 0

starting_attack_speed

Type: Types/float

Default: 1

attacking_speed

Type: Types/float

Default: 1

ending_attack_speed

Type: Types/float

Default: 1

folding_speed

Type: Types/float

Default: 1

prepare_range

Type: Types/double

Default: The range defined in the attack_parameters

alert_when_attacking

Type: Types/bool

Default: true