Prototype/ProduceAchievement: Difference between revisions
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This prototype definition is used for receiving an achievement when the player produces more than the specified amount of items. This is an extension of [[Prototype/Achievement]]. | This prototype definition is used for receiving an achievement when the player produces more than the specified amount of items. This is an extension of [[Prototype/Achievement]]. | ||
== Mandatory properties == | == Mandatory properties == | ||
=== amount === | === amount === | ||
'''Type''': [[Types/MaterialAmountType]] | '''Type''': [[Types/MaterialAmountType]] | ||
This will set the amount of items needed to craft, for the player to complete the achievement. | This will set the amount of items or fluids needed to craft, for the player to complete the achievement. | ||
amount = 100, | amount = 100, | ||
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If this is false, the player carries over their statistics from this achievement through all their saves. | If this is false, the player carries over their statistics from this achievement through all their saves. | ||
== Optional properties == | |||
At least one and only one of fluid_product or item_product must exist. | |||
=== item_product === | |||
'''Type''': [[Types/string]] | |||
This will tell the achievement what item the player needs to craft, to get the achievement. | |||
item_product = "pistol", | |||
=== fluid_product === | |||
'''Type''': [[Types/string]] | |||
This will tell the achievement what fluid the player needs to craft, to get the achievement. | |||
fluid_product = "heavy-oil", |
Revision as of 17:51, 31 March 2019
Basics
Prototype type: produce-achievement
This prototype definition is used for receiving an achievement when the player produces more than the specified amount of items. This is an extension of Prototype/Achievement.
Mandatory properties
amount
Type: Types/MaterialAmountType
This will set the amount of items or fluids needed to craft, for the player to complete the achievement.
amount = 100,
limited_to_one_game
Type: Types/bool
If this is false, the player carries over their statistics from this achievement through all their saves.
Optional properties
At least one and only one of fluid_product or item_product must exist.
item_product
Type: Types/string
This will tell the achievement what item the player needs to craft, to get the achievement.
item_product = "pistol",
fluid_product
Type: Types/string
This will tell the achievement what fluid the player needs to craft, to get the achievement.
fluid_product = "heavy-oil",