Prototype/InfinityContainer: Difference between revisions
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A generic container, such as a chest, that can spawn or void items and interact with the logistics network. | A generic container, such as a chest, that can spawn or void items and interact with the logistics network. | ||
== | == Mandatory properties == | ||
=== erase_contents_when_mined === | |||
'''Type''': [[Types/bool]] | |||
== Optional properties == | |||
This prototype inherits all the properties from [[Prototype/LogisticContainer]]. | This prototype inherits all the properties from [[Prototype/LogisticContainer]]. | ||
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Controls which players can control what the chest spawns. Possible options: "all", "none", "admins". | Controls which players can control what the chest spawns. Possible options: "all", "none", "admins". | ||
== Differing defaults == | == Differing defaults == | ||
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* logistic_mode is not mandatory | * logistic_mode is not mandatory | ||
* render_not_in_network_icon defaults to false | * render_not_in_network_icon defaults to false | ||
* inventory_size may not be 0 |
Revision as of 13:43, 27 March 2019
Basics
Prototype type: infinity-container
A generic container, such as a chest, that can spawn or void items and interact with the logistics network.
Mandatory properties
erase_contents_when_mined
Type: Types/bool
Optional properties
This prototype inherits all the properties from Prototype/LogisticContainer.
gui_mode
Type: Types/string
Default: all
Controls which players can control what the chest spawns. Possible options: "all", "none", "admins".
Differing defaults
The defaults of the InfinityContainerPrototype differ from the defaults of the LogisticsContainerPrototype:
- logistic_mode is not mandatory
- render_not_in_network_icon defaults to false
- inventory_size may not be 0