Prototype/TrivialSmoke: Difference between revisions
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Smoke may not be <code>cyclic</code> = true if this is set to 0. | Smoke may not be <code>cyclic</code> = true if this is set to 0. | ||
=== spread_duration === | |||
'''Type''': [[Types/uint32]] | |||
'''Default''': 0 | |||
=== fade_away_duration === | === fade_away_duration === |
Revision as of 13:45, 5 March 2019
Basics
Prototype type: trivial-smoke
Extends Prototype.
Mandatory properties
This prototype inherits all the properties from Prototype.
animation
Type: Types/Animation
Optional properties
glow_animation
Type: Types/Animation
color
Type: Types/Color
Default: {r=0.375, g=0.375, b=0.375, a=0.375}
start_scale
Type: Types/double
Default: 1.0
end_scale
Type: Types/double
Default: 1.0
movement_slow_down_factor
Type: Types/double
Default: 0.995
Value between 0 and 1, with 1 being no movement.
duration
Type: Types/uint32
Default: 0
Smoke may not be cyclic
= true if this is set to 0.
spread_duration
Type: Types/uint32
Default: 0
fade_away_duration
Type: Types/uint32
Default: 0
fade_in_duration
+ fade_away_duration
must be <= duration
.
fade_in_duration
Type: Types/uint32
Default: 0
fade_in_duration
+ fade_away_duration
must be <= duration
.
glow_fade_away_duration
Type: Types/uint32
Default: Value of fade_away_duration
cyclic
Type: Types/bool
Default: false
Smoke must have a duration
> 0 if this is set to true.
affected_by_wind
Type: Types/bool
Default: true
Smoke always moves randomly unless movement_slow_down_factor
is 1. If affected_by_wind
is true, the smoke will also be moved by wind.
show_when_smoke_off
Type: Types/bool
Default: false
render_layer
Type: Types/RenderLayer
Default: "smoke"