Prototype/UtilitySounds: Difference between revisions
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(Created page with "Sounds used by the game that are not specific to certain prototypes. == General mandatory properties == === type === '''Type''': Types/string Must be "utility-sounds"....") |
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== Basics == | |||
Prototype type: '''map-gen-presets''' | |||
Sounds used by the game that are not specific to certain prototypes. | Sounds used by the game that are not specific to certain prototypes. | ||
Revision as of 16:29, 21 January 2019
Basics
Prototype type: map-gen-presets
Sounds used by the game that are not specific to certain prototypes.
General mandatory properties
type
Type: Types/string
Must be "utility-sounds".
name
Type: Types/string
The base uses "default"
and only one instance of UtilitySounds can be defined, so unless the base game definition is completely removed, name
will have to be "default"
.
The sounds
All the sounds are mandatory and a types/Sound. List of the property names:
- "gui_click"
- "list_box_click"
- "build_small"
- "build_medium"
- "build_big"
- "cannot_build"
- "deconstruct_small"
- "deconstruct_medium"
- "deconstruct_big"
- "alert_damage"
- "alert_construction"
- "console_message"
- "scenario_message"
- "new_objective"
- "game_lost"
- "game_won"
- "research_completed"
- "crafting_finished"
- "inventory_move"
- "armor_insert"
- "armor_remove"
- "achievement_unlocked"
- "axe_mining_ore"
- "mining_wood"
- "axe_fighting"
- "metal_walking_sound"
- "default_manual_repair"
- "wire_connect_pole"
- "wire_disconnect"
- "wire_pickup"
- "tutorial_notice"