Prototype/Projectile: Difference between revisions

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(→‎Optional properties: piercing_damage description)
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== Basics ==
== Basics ==
Prototype type: '''projectile'''
Extends [[Prototype/Entity]].
Extends [[Prototype/Entity]].



Revision as of 16:28, 21 January 2019

Basics

Prototype type: projectile

Extends Prototype/Entity.

Mandatory properties

This prototype inherits all the properties from Prototype/Entity.

animation

Type: Types/Animation

acceleration

Type: Types/double

Optional properties

rotatable

Type: Types/bool

Default: true

action

Type: Types/Trigger

Executed when the projectile hits something.

final_action

Type: Types/Trigger

Executed when the projectile hits something, after action and only if the entity that was hit was destroyed. The projectile is destroyed right after the final_action.

light

Type: Types/LightDefinition

smoke

Type: Array of Types/SmokeSource

direction_only

Type: Types/bool

Default: false

piercing_damage

Type: Types/float

Default: 0

Whenever an entity is hit by the projectile, this number gets reduced by the health of the entity. If the number is then below 0, the final_action is applied and the projectile destroyed. Otherwise, the projectile simply continues to its destination.

height

Type: Types/double

Default: 1

shadow

Type: Types/Animation