Prototype/Vehicle: Difference between revisions
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'''Type''': [[Types/double]] | '''Type''': [[Types/double]] | ||
Must be positive. | Must be positive. | ||
Weight of the entity used for physics calculation when car hits something. | |||
=== braking_power or braking_force === | === braking_power or braking_force === |
Revision as of 10:56, 22 September 2018
Basics
Abstract base of all vehicles. Extends Prototype/EntityWithHealth.
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
weight
Type: Types/double
Must be positive. Weight of the entity used for physics calculation when car hits something.
braking_power or braking_force
Type: Types/Energy or Types/double
Two different ways to set braking force. At least one must exist. Must be positive.
friction or friction_force
Type: Types/double
Two different ways to set friction force. At least one must exist. Must be positive.
energy_per_hit_point
Type: Types/double
Optional properties
terrain_friction_modifier
Type: Types/float
Default: 1
Must be in the [0, 1] interval.
sound_minimum_speed
Type: Types/double
Default: 1 / 60.0
Must be positive.
stop_trigger_speed
Type: Types/double
Default: 0.0
crash_trigger
Type: Types/TriggerEffect
stop_trigger
Type: Types/TriggerEffect
equipment_grid
Type: Types/string
The name of the equipment grid this vehicle has.