Prototype/Generator: Difference between revisions
(Must be an electric energy source.) |
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=== smoke === | === smoke === | ||
'''Type''': [[Types/ | '''Type''': [[Types/table]] of [[Types/SmokeSource]] | ||
Array of 1 or more smoke sources. | |||
=== burns_fluid === | === burns_fluid === |
Revision as of 17:32, 4 September 2018
Basics
A power generator, for example a steam engine.
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
energy_source
Type: Types/EnergySource
Must be an electric energy source.
fluid_box
Type: Types/FluidBox
horizontal_animation
Type: Types/Animation
vertical_animation
Type: Types/Animation
effectivity
Type: Types/double
The effectivity of the generator with 0.5 being half as effective as a regular steam-engine generator.
fluid_usage_per_tick
Type: Types/double
The number of fluid units the generator uses per tick.
maximum_temperature
Type: Types/double
Optional properties
smoke
Type: Types/table of Types/SmokeSource
Array of 1 or more smoke sources.
burns_fluid
Type: Types/bool
Default: false
scale_fluid_usage
Type: Types/bool
Default: false
Scales the generator's fluid usage to its maximum power output.
min_perceived_performance
Type: Types/double
Default: 0.25
Animation runs at least this fast. This corresponds to the sound.
performance_to_sound_speedup
Type: Types/double
Default: 0.5
max_power_output
Type: Types/Energy