Game-second: Difference between revisions
Jump to navigation
Jump to search
m (substituted links to go to official lua api documentation) |
m (Replaced some asterisks with multiplication signs.) |
||
Line 4: | Line 4: | ||
== Derived units == | == Derived units == | ||
* Game-minute: 60 ticks | * Game-minute: 60 ticks × 60 (= 60 seconds) | ||
* [[Game-day]] | * [[Game-day]] | ||
== And Game-hour? == | == And Game-hour? == | ||
* Game-hour: 60 ticks | * Game-hour: 60 ticks × 60 × 60 (3600 seconds) | ||
It normally makes no sense to measure things in game-hours, because '''a game hour is longer than a game-day!''' | It normally makes no sense to measure things in game-hours, because '''a game hour is longer than a game-day!''' |
Revision as of 12:09, 29 April 2018
A Game-second or just "second" is 60 Game-ticks.
Derived units
- Game-minute: 60 ticks × 60 (= 60 seconds)
- Game-day
And Game-hour?
- Game-hour: 60 ticks × 60 × 60 (3600 seconds)
It normally makes no sense to measure things in game-hours, because a game hour is longer than a game-day!
Exception: the length of a game is normally measured in game-hours, because the length of a game day can be modified!