Prototype/Fish: Difference between revisions
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LazyFridge (talk | contribs) (Somewhat useless page on the fish prototype. But I saw it missing, so I figured i'd at least let the page exist.) |
m (added that it moves) |
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==Basics== | ==Basics== | ||
Entity that spawns in water tiles, which can be mined, and eaten for health. | Entity that spawns in water tiles, which can be mined, and eaten for health. Moves around unless deactived with entity.active = false. | ||
Extends the [[Prototype/EntityWithHealth]] | Extends the [[Prototype/EntityWithHealth]] | ||
== Usage in base== | == Usage in base== |
Revision as of 10:28, 15 July 2017
Basics
Entity that spawns in water tiles, which can be mined, and eaten for health. Moves around unless deactived with entity.active = false. Extends the Prototype/EntityWithHealth
Usage in base
Properties
autplace
Type: Types/AutoplaceSpecification
The random generation of fish on the map.
Example
{ type = "fish", name = "fish", icon = "__base__/graphics/icons/fish.png", flags = {"placeable-neutral", "not-on-map"}, minable = {mining_time = 1, result = "raw-fish", count = 5}, max_health = 20, subgroup = "creatures", order = "b-a", collision_box = {{-0.4, -0.2}, {0.4, 0.2}}, selection_box = {{-0.5, -0.3}, {0.5, 0.3}}, pictures = { { filename = "__base__/graphics/entity/fish/fish-1.png", priority = "extra-high", width = 22, height = 36 }, { filename = "__base__/graphics/entity/fish/fish-2.png", priority = "extra-high", width = 32, height = 32 } }, autoplace = { influence = 0.01 } },