Prototype/Fish: Difference between revisions

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(Somewhat useless page on the fish prototype. But I saw it missing, so I figured i'd at least let the page exist.)
 
m (added that it moves)
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==Basics==
==Basics==
Entity that spawns in water tiles, which can be mined, and eaten for health.
Entity that spawns in water tiles, which can be mined, and eaten for health. Moves around unless deactived with entity.active = false.
Extends the [[Prototype/EntityWithHealth]]
Extends the [[Prototype/EntityWithHealth]]
== Usage in base==
== Usage in base==

Revision as of 10:28, 15 July 2017

Basics

Entity that spawns in water tiles, which can be mined, and eaten for health. Moves around unless deactived with entity.active = false. Extends the Prototype/EntityWithHealth

Usage in base

Properties

autplace

Type: Types/AutoplaceSpecification

The random generation of fish on the map.


Example

 {
   type = "fish",
   name = "fish",
   icon = "__base__/graphics/icons/fish.png",
   flags = {"placeable-neutral", "not-on-map"},
   minable = {mining_time = 1, result = "raw-fish", count = 5},
   max_health = 20,
   subgroup = "creatures",
   order = "b-a",
   collision_box = {{-0.4, -0.2}, {0.4, 0.2}},
   selection_box = {{-0.5, -0.3}, {0.5, 0.3}},
   pictures =
   {
     {
       filename = "__base__/graphics/entity/fish/fish-1.png",
       priority = "extra-high",
       width = 22,
       height = 36
     },
     {
       filename = "__base__/graphics/entity/fish/fish-2.png",
       priority = "extra-high",
       width = 32,
       height = 32
     }
   },
   autoplace = {
     influence = 0.01
   }
 },