Game-tick: Difference between revisions
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* [[Time]] | * [[Time]] | ||
* [ | * [http://lua-api.factorio.com/latest/LuaGameScript.html]. | ||
* [[Game-second]] | * [[Game-second]] | ||
* [[Game-day]] | * [[Game-day]] | ||
* [[Units]] | * [[Units]] |
Revision as of 19:33, 3 February 2017
A game-tick (or just "tick") is 1/60 of a Game-second.
Everything in Factorio is calculated with that base. For example the speed of anything is internally calculated in Tile/tick.
The real-world duration of a game-tick depends on the speed of your computer, and is at most 1/60th of a second (0,01667 seconds). A tick can last longer when the game stops (say, to autosave) or if the framerate drops below 60FPS.
What is done during one tick?
This FFF-article explains what the game engine calculates on every tick.