Damage: Difference between revisions
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{{Languages}} | |||
== Achievements == | |||
{{Main|Achievements}} | |||
The concept of damage is directly connected to the following achievement: | |||
; Golem | |||
: Take 500 damage in one hit and survive. | |||
== Damage Types == | == Damage Types == | ||
{|class="wikitable" | {|class="wikitable" |
Revision as of 20:52, 23 October 2016
Achievements
- Main article: Achievements
The concept of damage is directly connected to the following achievement:
- Golem
- Take 500 damage in one hit and survive.
Damage Types
Damage type | Used by |
---|---|
Physical | Bullets (regular/piercing), shotgun (regular/piercing), biters, axe (iron/steel), collision (of train/car) |
Fire | Flamethrower |
Acid | Worm Turrets, Spitters |
Poison | Poison capsule |
Explosion | Rockets, Explosive Rockets |
Laser | Laser turrets, distraction/destroyer robots, personal laser defense |
Resistance
Resistance has two aspects:
Percentual resistance
Is applied first and will just reduce the damage by the specified amount of percent. If the percentage is 100%, the entity is immune to the damage.
Decrease resistance
It decreases the damage by specified number as long as the result damage wouldn't be less than zero. When the result damage would get less than 0, the extra resistance is used as denominator in the fraction of damage that is going to be dealt
Formulas
Decrease < Damage
Result damage = (Damage - Decrease) * (1 - Percentage)
Decrease >= Damage
Result damage = 1 / (2 + Decrease - Damage) * (1 - Percentage)
Damage | Resistance | Result damage (0% damage loss) |
---|---|---|
5 | 0 | 5 |
5 | 1 | 4 |
5 | 2 | 3 |
5 | 3 | 2 |
5 | 4 | 1 |
5 | 5 | 1/2 |
5 | 6 | 1/3 |
5 | 7 | 1/4 |
5 | 8 | 1/5 |
... | ... | ... |