Nightvision: Difference between revisions
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((BOT) - Replaced old infobox with a link to the /infobox subpage) |
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{{Languages}} | {{Languages}} | ||
{{:Nightvision/infobox}} | {{:Nightvision/infobox}} | ||
[[File:night-vision-example-1.png|thumb|256px|Visibility at night.]] | [[File:night-vision-example-1.png|thumb|256px|Visibility at night.]] | ||
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Unlike other items such as exoskeletons or shields, equipping multiple night vision units has no effect. | Unlike other items such as exoskeletons or shields, equipping multiple night vision units has no effect. | ||
== History == | |||
{{history|0.11.17| | |||
* Moved the night vision tint color into the night vision equipment prototype.}} | |||
{{history|0.9.1| | |||
* Show energy consumption in the tooltip.}} | |||
{{history|0.9.0| | |||
* Green color of night vision is less dense.}} | |||
{{history|0.7.0| | |||
* Introduced}} | |||
== See also == | == See also == |
Revision as of 12:47, 22 October 2016
Having nightvision in your armor during the night replaces standard light-dependent vision with a green filter that ignores lighting conditions.
The module activates rather early and deactivates late, meaning that during the dawn and the dusk it actually impairs the vision.
Unlike other items such as exoskeletons or shields, equipping multiple night vision units has no effect.
History
- 0.11.17:
- Moved the night vision tint color into the night vision equipment prototype.
- 0.9.1:
- Show energy consumption in the tooltip.
- 0.9.0:
- Green color of night vision is less dense.
- 0.7.0:
- Introduced