News: Difference between revisions
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* Jul 03 FFF #93: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=13318 Furious Finish]. | |||
* Jun 26 FFF #92: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=13236 Personal roboport]. | * Jun 26 FFF #92: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=13236 Personal roboport]. | ||
* Jun 19 FFF #91: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=13108 Being the evil guy]. | * Jun 19 FFF #91: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=13108 Being the evil guy]. |
Revision as of 07:28, 6 July 2015
Latest
What should be in the news and what not?
The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
- Good: A player has made an interesting tweak in building a factory, which never has been seen before.
- Bad: Some youtuber has made his 100th Let's play about Factorio.
- Good: The developers announce Greenlight Campaign of Factorio
- Bad: There is a serious bug in MacOS-Version and you need to update to the current.
If you miss some news here, you can add it yourself (this is a wiki, you know).
- Jul 03 FFF #93: Furious Finish.
- Jun 26 FFF #92: Personal roboport.
- Jun 19 FFF #91: Being the evil guy.
- Jun 12 FFF #90: Trying to be on schedule.
- Jun 05 FFF #89: Timetables.
- May 29 FFF #88: Combinators.
- May 22 FFF #87: Visitors.
- May 15 FFF #86: Trees.
- May 08 FFF #85: Sales Stats. Trello, Linode and sales statistics
- May 01 FFF #84: The wedding day preprations. Preparing for Steam launch.
Archive
Archived news don't appear on main page.
2015
April
- Apr 25 FFF #83: Hide the latency. Multiplayer experience in v0.12.
- Apr 24 0.11.22 release: Changelog. Slight bugfixes.
- Apr 18 Release: Factorio v0.11.21 declared stable.
- Apr 17 FFF #82: Optimisations. Also an overview of the current Development-team.
- Apr 15 Roadmap: New roadmap plan for v0.13. See also forum. Estimated first (experimental) release end of June.
- Apr 10 FFF #81: Chain signals
- Apr 09 0.11.21 release: Changelog. This will be also stable relase!
- Apr 03 FFF #80: Crazy start
- Apr 02 0.11.20 release Changelog.
March
- Mar 27 FFF #79: Week flies by. Not much happening...
- Mar 20 FFF #78: Focused on 0.12.
- Mar 20 0.11.19 release: Changelog.
- Mar 13 FFF #77: Theme art ahead. Multiplayer, 0.12 and new theme art.
- Mar 12 News: Developers decided to go to Steam with stable v0.12.
- Mar 12 0.11.18 release Changelog.
- Mar 08 Tool: Blueprint viewer. Show blueprints online. [Direct link]
- Mar 06 FFF #76: MP Inside Out. Multiplayer technical details.
- Mar 05 0.11.17 release: Changelog
February
- Feb 27 FFF #75: False hopes. More "bugfixing".
- Feb 20 FFF #74: The brainstorming. More endgame stuff.
- Feb 19 0.11.16 release: Changelog. One of the biggest bugfix packs.
- Feb 13 FFF #73: Minds versus bytes. More new stuff for v0.12.
- Feb 06 FFF #72: Back to the cold. Tomas is back from India.
- Feb 04 review: from Worth a Buy?. See also this thread.
- Feb 04 0.11.15 release: Changelog.
- Feb 02 0.11.14 release: Changelog.
January
- Jan 30 FFF #71: To the Stars. Proposed stable is end of February. And a rocket-silo.
- Jan 24 FFF #70: The smooth fps. Robert is new developer team member.
- Jan 19 0.11.13 release: Changelog. Windows 7 users need to install SP1.
- Jan 16 0.11.12 release: Changelog. There is a bug: Do not hover a wagon over another wagon!!
- Jan 16 FFF #69: Sympathy for the creeper. Albert about philosophical aspects of Factorio.
- Jan 13 0.11.11 release: Changelog.
- Jan 11 Press: Producer of Final Fantasies Yoshinori Kitase likes Factorio.
- Jan 09 FFF #68: The trains. Some routing changes.
- Jan 08 Survey: r/Factorio Survey Results direkt link
- Jan 06 0.11.10 release: Changelog. Quick bugfix release.
- Jan 05 0.11.9 release: Changelog. Many bugfixes, but still bugs left.
- Jan 02 FFF #67: Happy New Year; more preview to the coming v0.12.