Archive:Bullet damage (research): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
|requirements={{icontech|military||Military}} | |requirements={{icontech|military||Military}} | ||
|allows={{icontech|bullet-damage|2-6|Bullet damage}} | |allows={{icontech|bullet-damage|2-6|Bullet damage}} | ||
|effects={{icon|bonus||Bullet damage bonus: | |effects={{icon|bonus||}} Bullet damage bonus: x% | ||
}} | }} | ||
Revision as of 15:12, 11 October 2014
The Bullet damage technologies affects damage of the Pistol and the Submachine gun.
Technology | Cost | Effects | Cumulative effect |
---|---|---|---|
Bullet damage 1 | X 50 | 10% | 10% |
Bullet damage 2 | X 100 | 10% | 20% |
Bullet damage 3 | X 200 | 20% | 40% |
Bullet damage 4 | X 100 | 20% | 60% |
Bullet damage 5 | X 200 | 20% | 80% |
Bullet damage 6 | X 300 | 40% | 120% |