Archive:Bullet damage (research): Difference between revisions
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! Technology !! Cost !! Effects !! Cumulative <br/>effect | ! Technology !! Cost !! Effects !! Cumulative <br/>effect | ||
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| {{icontech|bullet-damage|1|Bullet damage}} Bullet damage 1 || {{icon|Time icon|30|time}} {{icon|science-pack-1|1|Science pack 1}} <big>X 50</big> || 10% || 10% | | {{icontech|bullet-damage|1|Bullet damage}} Bullet damage 1 || {{icon|Time icon|30|time}} {{icon|science-pack-1|1|Science pack 1}} <big>X 50</big> || 10% || 10% | ||
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| {{icontech|bullet-damage|2|Bullet damage}} Bullet damage 2 || {{icon|Time icon|30|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} <big>X 100</big> || 10% || 20% | | {{icontech|bullet-damage|2|Bullet damage}} Bullet damage 2 || {{icon|Time icon|30|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} <big>X 100</big> || 10% || 20% | ||
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| {{icontech|bullet-damage|3|Bullet damage}} Bullet damage 3 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} <big>X 200</big> || 20% || 40% | | {{icontech|bullet-damage|3|Bullet damage}} Bullet damage 3 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} <big>X 200</big> || 20% || 40% | ||
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| {{icontech|bullet-damage|4|Bullet damage}} Bullet damage 4 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} <big>X 100</big> || 20% || 60% | | {{icontech|bullet-damage|4|Bullet damage}} Bullet damage 4 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} <big>X 100</big> || 20% || 60% | ||
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| {{icontech|bullet-damage|5|Bullet damage}} Bullet damage 5 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|alien-science-pack|1|Alien science pack 3}} <big>X 200</big> || 20% || 80% | | {{icontech|bullet-damage|5|Bullet damage}} Bullet damage 5 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|alien-science-pack|1|Alien science pack 3}} <big>X 200</big> || 20% || 80% | ||
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| {{icontech|bullet-damage|6|Bullet damage}} Bullet damage 6 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|alien-science-pack|1|Alien science pack 3}} <big>X 300</big> || 40% || 120% | | {{icontech|bullet-damage|6|Bullet damage}} Bullet damage 6 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|alien-science-pack|1|Alien science pack 3}} <big>X 300</big> || 40% || 120% | ||
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Revision as of 22:04, 4 October 2014
The Bullet damage technologies affects damage of the Pistol and the Submachine gun.
Technology | Cost | Effects | Cumulative effect |
---|---|---|---|
Bullet damage 1 | X 50 | 10% | 10% |
Bullet damage 2 | X 100 | 10% | 20% |
Bullet damage 3 | X 200 | 20% | 40% |
Bullet damage 4 | X 100 | 20% | 60% |
Bullet damage 5 | X 200 | 20% | 80% |
Bullet damage 6 | X 300 | 40% | 120% |