Game-tick: Difference between revisions

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A game tick or just "tick" is 1/60 of a [[Game-second]].
A game-tick or just "tick" is 1/60 of a [[Game-second]].


This means, that in [[Time|real-time]] a tick can last longer, for example, when the CPU is too slow to compute all needed updates in this time.
Everything in Factorio is calculated with that base. For example the speed of anything is internally calculated in [[Tile]]/tick.


See also [[Lua/Game#tick]].
Because calculations depend on the speed of your computer, this means, that in [[Time|real-time]] a tick can last longer, for example, when the game stops, while saving, or the CPU is too slow to compute all needed updates in this time.
 
== See also ==
 
* [[Time]]
* [[Lua/Game#tick]].
* [[Game-second]]
* [[Game-day]]
* [[Units]]

Revision as of 08:36, 19 June 2014

A game-tick or just "tick" is 1/60 of a Game-second.

Everything in Factorio is calculated with that base. For example the speed of anything is internally calculated in Tile/tick.

Because calculations depend on the speed of your computer, this means, that in real-time a tick can last longer, for example, when the game stops, while saving, or the CPU is too slow to compute all needed updates in this time.

See also