Game-tick: Difference between revisions
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A game tick or just "tick" is 1/60 of a [[Game-second]]. | A game-tick or just "tick" is 1/60 of a [[Game-second]]. | ||
Everything in Factorio is calculated with that base. For example the speed of anything is internally calculated in [[Tile]]/tick. | |||
See also [[Lua/Game#tick]]. | Because calculations depend on the speed of your computer, this means, that in [[Time|real-time]] a tick can last longer, for example, when the game stops, while saving, or the CPU is too slow to compute all needed updates in this time. | ||
== See also == | |||
* [[Time]] | |||
* [[Lua/Game#tick]]. | |||
* [[Game-second]] | |||
* [[Game-day]] | |||
* [[Units]] |
Revision as of 08:36, 19 June 2014
A game-tick or just "tick" is 1/60 of a Game-second.
Everything in Factorio is calculated with that base. For example the speed of anything is internally calculated in Tile/tick.
Because calculations depend on the speed of your computer, this means, that in real-time a tick can last longer, for example, when the game stops, while saving, or the CPU is too slow to compute all needed updates in this time.