User talk:GregFirehawk

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Hi Greg. I see you rolled back my changes to the red inserter ticks per cycle. I understand you have tested previously, and that you got a different result. I can’t speak to your testing or what version it was done in, nor can I speak to why nothing is mentioned in the change log. What I can say is the exact same circuit logic I used to measure the red insert ticks per cycle I used to measure for every other inserter of every quality. On every single one of those I got the exact value shown on the wiki (minus the uncommon yellow inserter that had a typo), so I do not believe I am measuring it improperly. Furthermore, the google sheet already linked in the inserters page has an entry that I did not add for normal red inserters with game version labeled “2.1.9?” That also gets 48 ticks. I’m happy to collaborate with you on this, but I would ask that you independently measure this in 2.1.9. If you get a different result I would love to see how you’re measuring as well as sharing my method with you. Thanks.


Last time I did these tests it was when I was writing the power/efficiency section a while ago. I believe my testing setup is still linked there. But really unless the game code has changed its basically impossible for a different number to appear. Also looking at how the game calculates this, which is also on the wiki, the only time the stated speed and empirical speed mismatch is when truncating decimal places due to tick division. The red inserter isn't subject to this problem as its stated speed is in whole ticks and divisible by 2 (50 ticks), so it shouldn't be influenced by rounding like the faster inserters. So theoretically in every aspect it should be the same, and empirically there is no reason for anything to have changed unless the devs failed to disclose something. This is all I really have to say on this matter though, I would offer to help more but I don't really play that much lately and frankly measuring this was kind of a pain in the ass I recall so I'd rather not do it ever again lol.
If you're really confident you didn't make a mistake adapting your setup to the long inserter, I recommend trying the forum as a kind of peer review before recommitting it to the wiki. But again in my experience probably this is just a measurement error, especially since the long inserter doesn't play nice with existing configs and requires adapting whatever measuring setup you're using due to the length difference, its the most error prone inserter.
Anyway good luck figuring it out, getting accurate measurements in game can be a little maddening --GregFirehawk (talk) 03:58, 7 July 2026 (UTC)
Hey you two, I believe https://forums.factorio.com/134301 is relevant and I think you can consider it peer-review for the 48 tick number. -- Bilka (talk) - Admin 11:42, 7 July 2026 (UTC)
Hey Bilka. Thanks for the forum post. Glad to see I'm not totally losing it lol. I did do a couple more rounds of testing including rotating various directions, as well pausing and going tick by tick to confirm consistent cycling and I'm very positive unless someone can show a different result for 2.1.9. I'll re-add this result to the inserters page. --Hells Downfall (talk) 22:18, 7 July 2026 (UTC)
You are the GOAT bilka for citing that. Really wish they had posted that kind of change more prominently in the changelog given that it's altering a core mechanic of the game. This is also going to invalidate the power efficiency relationships slightly, so that section will also need updating now, although it's not a world shattering difference. I'll try to get to that at some point maybe, for now I'll just add a disclaimer --GregFirehawk (talk) 11:10, 9 July 2026 (UTC)