Talk:Inserters

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Removed. But eventually helpful. Ssilk (talk) 02:45, 31 December 2013 (CET)

Changes for 0.17

The faster belt speeds probably change the results for some of the entries in these tables. It looks like they haven't been updated yet. --Omnifarious (talk) 14:59, 27 May 2019 (UTC)

They have been updated by Bilka in This revision. --Swan (talk) 17:19, 27 May 2019 (UTC)

Inserter speed

I updated this wiki to show ticks per turn in the inserter speed section. My results seem to clash with the previous information about rotation speed (102 ticks = 1.7 seconds, there is a discrepancy between the rotation time of burner inserters most notably). The experiment I performed was done on vanilla factorio 0.14.22. I used two steel chests with varying inserters for each experiment. The inserters were fully powered at all times. The first chest is wired to a combinator which tests for any items in the chest, and outputs 1 signal X. This signal is added to a tallying arithmetic combinator. This arithmetic combinator is wired to itself, and outputs T + X. The value of T at setup is 0. I begin this experiment by placing large stacks of items into the first chest. I place only 201 transfers worth of material into the chest. This will stop the timer as soon as the last item is removed, which occurs after 200 transfers. With this setup I obtained the results as I have reported them. The timer always stopped on a multiple of 200, indicating that the number of ticks per full turn is an integer number. This is why I decided to add a separate column for this value. I may in the future update the other rotation speed metrics to match my results. --Reububble (talk) 18:19, 8 March 2017 (UTC)

Which orientation were the inserters? Inserters facing north have lower throughput, might mean they have slower rotation speed. --Artorp (talk) 20:47, 5 April 2017 (UTC)

put the "Inserters And Transport Belt Interaction" examples in a table so they are side by side

i see why that was a bad idea, but i would rather see them side by side if it were possible to make a table that, when the horizontal space it has to display is smaller than all 4 makes it so there are 3 and on another "line" another 1 or 2x2 or all underneath one another like it is now.

I put them in a 2x2 square; I think that's the best way to see all of them at once. -- Bilka (talk) - Admin 13:17, 14 August 2017 (UTC)

Problem with translation

Could someone explain to me what it is Extension Speed and why it is expressed in Tiles per Tick.

I'm trying to make a translation and can not find a word - without knowing what it is ;)— Preceding unsigned comment added by JakubSTR (talkcontribs) 08:43, 6 March 2018‎

I'd describe extension speed as how fast the inserter "extends", so in this case how fast its arm gets longer/shorter to be able to reach an item on the far or near side of the belt. It's expressed in tiles per tick because that is a unit of speed, just like meters per second :) An inserter that has an extension speed of 1 tile per tick needs 1 tick to make its arm longer by a whole tile. I hope this helps. -- Bilka (talk) - Admin 11:11, 6 March 2018 (UTC)

Multiplication sign notation

To Cardinal, why are you changing all the multiplication signs from " * " to " x "? This is less proper notation mathematically, and can cause confusion algebraically which is why the * notation exists. I don't see any benefit to explicitly make this change which is arguably less correct.— Preceding unsigned comment added by GregFirehawk (talkcontribs) 09:08, 10 May 2025

The wiki generally prefers × and ÷ for mathematical formulas, so these edits are correct. For completely proper mathematical notation, you can use latex instead, there is a proposed style guide: Factorio_talk:Style_guide#Draft:_equation_style_guide. -- Bilka (talk) - Admin 09:19, 10 May 2025 (UTC)
Well, the char I've used was "×", not "x". Those edits are basically for 2 reasons: Firstly, as Bilka said, to maintain the consistency of wiki contents. Secondly, to avoid ambiguity from the "*" representing the annotation, you can see them in the tables on this page. Of coures, sometimes "x" can also be confused with "×", maybe it's a better idea to reform the equation with LaTeX syntax. Sadly I'm not good at it, so if you can deal with this, I'll glad to apply it in my translation. Cardinal (talk) 09:55, 10 May 2025 (UTC)

Splitter to Chest

I noticed that there is Chest to Splitter, but no Splitter to Chest. I clocked it at ~20 item/s using blue splitters and green inserters, and at over 17 item/s with red splitters. That's pretty significant, much more so than the sideloaded tunnel strat thats prominently featured. For reference, I did this by doing 1 inserter per splitter, and loading it with both belts. There is a drop in throughput when using only a single belt, and another smaller drop when using 2 inserters per splitter. I'm pretty sure I'm not the first to come across this as I think I've heard people discuss it before, so it should be added to the page. I have no plans to do that right now, so if anyone else would like to then please do!