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  • {{Languages}}{{:Infobox:Weapon shooting speed (research)}} ...s, shotgun shells, rockets and cannon shells. It also affects the shooting speed of gun turrets and defender robots.
    3 KB (268 words) - 19:27, 12 April 2024
  • ...: research is unnecessary, science packs cannot be crafted and there is no research menu. Equipment, buildings and other items all have the usual [[crafting| c ...size (research)|worker robot cargo size 3]] and [[Inserter capacity bonus (research)|inserter capacity bonus 7]] are also unlocked for free (though cannot be f
    8 KB (1,165 words) - 13:29, 16 December 2023
  • .... Infinitely-stacking research upgrades are available for range and firing speed, but not damage. The [[artillery turret]] is essentially the same weapon, but deployed as a static structure like [[Gun turret|other]] [[Laser turre
    7 KB (1,085 words) - 21:28, 9 April 2024
  • .... Infinitely-stacking research upgrades are available for range and firing speed, but not damage. The [[Artillery wagon|artillery wagon]] is essentially the same weapon, only mounted on a train car and therefore mobile.
    4 KB (611 words) - 01:44, 1 March 2021
  • * Removed the iron working research * Decreased the unit count for automation research (15->10).
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...nus de l'[[#Armor|armure de puissance]], [[Character_logistic_trash_slots_(research)/fr|emplacements de corbeille logistique]], ni la [[#Quickbar|barre rapide] Equipment are items used to speed up entity/resource collection, kill [[enemies]], protect the player's healt
    13 KB (1,997 words) - 15:37, 3 February 2022
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed double speed issue for monitors with 120Hz refresh rate or higher ([https://forums.facto
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed map transfer speed dropping to zero ([https://forums.factorio.com/25178 more]) * Improved map download speed when connecting to multiplayer game. ([https://forums.factorio.com/20532 mo
    100 KB (14,717 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. * Improved layering of rocket in rocket silo, so it occludes inserter hands. ([https://forums.factorio.com/83615 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023
  • * Fixed a desync related to changing in-progress infinite research levels. ([https://forums.factorio.com/111127 more]) ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023