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  • 特定のテクノロジーを研究するのにかかる時間''T''は、次のように求められます:
    7 KB (165 words) - 15:05, 22 January 2021
  • === Que se passe-t-il pendant un tick? ===
    931 bytes (144 words) - 14:31, 10 December 2017
  • ...。2つで1つの巨大交差点を作っているとも言えるだろう。これを修正するには2つの方法がある。1つはT字路間の通常信号を連動式信号に変える方法。もう一つはT字路をお互いもっと離して設置する方法。
    14 KB (235 words) - 01:52, 17 November 2018
  • * <code>ACT = T[r] ÷ ERS</code> *'''''T[r]''''' は、研究画面に表示された研究のサイクル時間
    5 KB (184 words) - 06:30, 14 April 2024
  • While it doesn't give any immediate effects, researching '''Laser''' is a required step in g
    262 bytes (31 words) - 17:51, 15 August 2023
  • ...n when firing. It consumes power after it fires (to recharge), so it doesn't necessarily need [[personal battery|personal batteries]]. Stacking multiple
    1 KB (151 words) - 14:24, 5 February 2024
  • ...is red. In effect, this prevents a train from entering a block if it won't be able to leave. When more than one exits exist, the one where the train i * If the chain signal has only one exit, it doesn't allow the train to enter its block, if the train would have to stop in said
    4 KB (669 words) - 15:19, 19 March 2021
  • Can't be > 255. Can't be > 255.
    2 KB (218 words) - 10:42, 21 September 2023
  • * Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in fro ...belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts. }}
    2 KB (307 words) - 15:07, 7 October 2022
  • ...ms when blown up. These explosives can only be used on cliffs, as they can't be used at all when clicking on anything else. Cliff explosives will not da
    480 bytes (70 words) - 06:10, 8 January 2019
  • | {{Keybinding|T}} | {{Keybinding|T}}
    5 KB (264 words) - 14:12, 21 November 2022
  • |T||打开科研界面 * [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=6687 一些操作技巧可以使玩家更流畅的进行游戏]
    2 KB (75 words) - 14:12, 21 November 2022
  • * Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in fro ...belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts. }}
    3 KB (338 words) - 14:52, 7 October 2022
  • ...ers for tiles that don't have an associated footstep particle trigger (don't show up in one of the "tiles" lists).
    3 KB (308 words) - 10:42, 21 September 2023
  • ...77590393716737/603392474458882065/1149692470511276152]. For items that can't be reverted, the same item is returned instead with a 25% chance.[https://d
    811 bytes (98 words) - 18:31, 7 November 2023
  • * Engine unit recipe doesn't need lubricant.}}
    641 bytes (76 words) - 10:17, 16 September 2019
  • Can't be 1. Can't be 1.
    3 KB (334 words) - 10:43, 21 September 2023
  • * Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in fro ...belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts. }}
    3 KB (384 words) - 15:15, 7 October 2022
  • * [https://forums.factorio.com/86164 Blacklist for prototypes turrets shouldn't attack]
    926 bytes (137 words) - 10:42, 21 September 2023
  • The amount of energy it takes to scan a sector. This value doesn't have any effect on nearby scanning. ...n to 100kJ will cause nearby scan happen once per second. This value doesn't have any effect on sector scanning.
    2 KB (360 words) - 10:43, 21 September 2023

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