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  • ...b|right|Science packs put into the front lab will be passed to labs behind it.]] '''Labs''' are buildings that perform [[research]] for [[technologies]] by consuming [[science pack]]s. Use of a lab is requ
    4 KB (562 words) - 15:25, 20 June 2023
  • ...xisting buildings' capabilities. They are expensive, require appropriate [[research]], and are produced slowly, but can eventually greatly improve the efficien *For more products per second a speed module should be used.
    9 KB (1,363 words) - 08:41, 5 August 2021
  • {{:Infobox:Mining productivity (research)}} ...no downsides. Any ore that is produced by the productivity bonus is free, it does not deplete the resource under the miner.
    2 KB (243 words) - 09:13, 17 August 2021
  • ...module that can be inserted into [[modular armor]] and the [[spidertron]], it provides a basic laser defense system. ...of energy; as the shooting speed increases through [[Laser_shooting_speed_(research)|upgrades]], so does the power required to keep firing.
    1 KB (151 words) - 14:24, 5 February 2024
  • ...h''' is used to unlock [[technologies]], offering new recipes and bonuses. Research is performed by [[lab|labs]] consuming different types of [[science pack|sc ...e has its own technology tree and research status, so different forces can research independently in [[Multiplayer#PvP|PvP]] games.
    6 KB (935 words) - 19:21, 13 November 2023
  • == Mining speed formula == Mining speed / Mining time = Production rate (in resource/sec)
    4 KB (513 words) - 20:28, 14 February 2024
  • (1 + Force Modifier) * (1 + Character Modifier) * (Character mining speed) / 採掘時間 = 生産レート ...of modules * Distribution efficiency ) * Bonus from module + Productivity research bonus + 1 ) = Raw output per second
    4 KB (265 words) - 02:05, 8 April 2024
  • ...ience") is the first tier of [[science pack]]. It is used in [[lab]]s to [[research]] [[technologies]]. ...3]] with no [[module]]s or [[beacon]]s and all assemblers running at full speed. The crafting of some intermediate products are not shown (due to the assum
    1 KB (179 words) - 15:35, 16 September 2019
  • ...urrets, etc. It is the only type of science pack that is optional, in that it is not required to launch a rocket. ...3]] with no [[module]]s or [[beacon]]s and all assemblers running at full speed. The crafting of some intermediate products are not shown (due to the assum
    2 KB (278 words) - 23:21, 17 September 2020
  • ...lity modules, similar to [[Uranium processing]], and not cumulative like [[Module#Productivity_module|productivity]]. * +30% crafting speed
    4 KB (597 words) - 15:26, 6 December 2023
  • ...ence") is the second tier of [[science pack]]. It is used in [[lab]]s to [[research]] [[technologies]]. ...3]] with no [[module]]s or [[beacon]]s and all assemblers running at full speed. The crafting of some intermediate products are not shown (due to the assum
    2 KB (224 words) - 15:35, 16 September 2019
  • '''Technologies''' are [[Research|researched]] in [[lab]]s using [[science pack]]s. ...science pack]]s to be placed in labs while the technology is selected for research.
    12 KB (1,611 words) - 13:30, 29 May 2023
  • ...is a large part of Factorio. Oil processing may refer to [[Oil processing (research)|the researched technology]], the recipe used in the [[oil refinery]], or t ...il refinery}} || {{icontech|Oil processing (research)|}} [[Oil processing (research)|Oil processing]] || basic-oil-processing
    12 KB (1,690 words) - 18:59, 24 September 2023
  • ...emical plant has twelve available recipes, one of which must be set before it can begin processing. | {{imagelink|Sulfuric acid}} (requires [[Sulfur processing (research)]])
    4 KB (511 words) - 17:58, 9 June 2023
  • ...chine]]s, [[chests]], [[electric system|power poles]], [[rail signal]]s, [[module]]s, [[furnace]]s and more. ...|20px]] ) on the [[shortcut bar]] (available once [[Construction robotics (research)|construction robotics]] has been researched in at least one game.)
    10 KB (1,521 words) - 09:43, 28 April 2023
  • {{:Infobox:Rocket silo (research)}} ...he end of a deep research tree, researching it and the techs leading up to it is a significant part of the cost of winning the game.
    3 KB (357 words) - 17:26, 6 August 2021
  • ...ience") is the third tier of [[science pack]]. It is used in [[lab]]s to [[research]] advanced [[technologies]]. ...3]] with no [[module]]s or [[beacon]]s and all assemblers running at full speed. The crafting of some intermediate products are not shown (due to the assum
    2 KB (286 words) - 14:38, 8 April 2022
  • ...h/it|ricercate]] in [[lab/it|laboratorio]] con l'ausilio di [[science pack/it|pacchi scientifici]]. ...[Logistics (research)/it|Logistica]] richiede 20 [[automation science pack/it|pacchetti scienza automazione]] da collocare nei laboratori mentre la tecno
    11 KB (1,493 words) - 17:17, 11 March 2023
  • ...ill be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel. This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil
    25 KB (3,001 words) - 11:11, 13 July 2021
  • * Player lost one item when right clicked on full stack, now it does nothing. * Fixed freeze when setting game speed to 0
    6 KB (978 words) - 14:48, 24 September 2023

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