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  • ...ub">'''Category:''' [[Factorio_HTTP_API_usage_guidelines#Internal|Internal API]]</div> ...n the [https://mods.factorio.com/ official Factorio mod portal]. Using the API does not require any kind of authentication or account information and can
    10 KB (1,418 words) - 09:07, 12 November 2023

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  • ...ivacy, e.g. by properly securing account secrets like passwords, tokens or API keys. * [[Download API]]
    1 KB (210 words) - 15:30, 26 July 2022
  • ...rio Lua API documentation] website. If you wish to know where to install a mod which is in a zipped format, please read the instructions on the [[Applicat * Mod portal (in-game)
    5 KB (750 words) - 19:31, 13 November 2023
  • ...="stub">'''Category:''' [[Factorio_HTTP_API_usage_guidelines#Public|Public API]]</div> ...ish API is used to add new mods to the Factorio mod portal. It requires an API key with the <code>ModPortal: Publish Mods</code> usage, which can be creat
    4 KB (518 words) - 09:07, 12 November 2023
  • ...="stub">'''Category:''' [[Factorio_HTTP_API_usage_guidelines#Public|Public API]]</div> ...sed to add new releases to mods on the Factorio mod portal. It requires an API key with the <code>ModPortal: Upload Mods</code> usage, which can be create
    3 KB (485 words) - 09:08, 12 November 2023
  • * [[Tutorial:Mod structure|Mod structure]] — More details on how mods need to be structured in order to ...ings|Mod settings]] — A comprehensive tutorial about how to create and use mod settings.
    3 KB (401 words) - 20:45, 13 November 2023
  • ...="stub">'''Category:''' [[Factorio_HTTP_API_usage_guidelines#Public|Public API]]</div> ...d, reorder or remove mod images on the Factorio mod portal. It requires an API key with the <code>ModPortal: Edit Mods</code> usage, which can be created
    5 KB (758 words) - 20:35, 13 November 2023
  • == Mod folder and file structure == ...st be named with the <code>{mod-name}_{version-number}</code> pattern. The mod name and its version number are defined in the [[#info.json|info.json]] fil
    8 KB (1,297 words) - 21:54, 9 January 2024
  • ** Kereta api artileri (ulang alik) ** Penambahbaikan portal mod (Ditulis semula)
    1 KB (185 words) - 13:59, 12 May 2020
  • ...="stub">'''Category:''' [[Factorio_HTTP_API_usage_guidelines#Public|Public API]]</div> ...nformation like the description on the Factorio mod portal. It requires an API key with the <code>ModPortal: Edit Mods</code> usage, which can be created
    8 KB (1,126 words) - 09:06, 12 November 2023
  • ...ub">'''Category:''' [[Factorio_HTTP_API_usage_guidelines#Internal|Internal API]]</div> ...n the [https://mods.factorio.com/ official Factorio mod portal]. Using the API does not require any kind of authentication or account information and can
    10 KB (1,418 words) - 09:07, 12 November 2023
  • Welcome to the Inspecting-a-live-mod tutorial! In this tutorial I will take you on an annotated tour of my mod
    3 KB (385 words) - 20:42, 13 November 2023
  • This is a list of common questions asked by new mod makers. Feel free to edit and update with new questions and answers. === "C:\Factorio\mod doesn't match the expected mod_version# (case sensitive!)" ===
    7 KB (1,108 words) - 20:44, 13 November 2023
  • Code tinted green like this should be included into the mod this tutorial is going to create; If the reader follows along with it. The Whenever code is added to the mod, a Lua comment with the file name will be at the beginning of the green box
    34 KB (5,706 words) - 19:44, 16 January 2024
  • * Fixed crash when a mod custom event event would error. ([https://forums.factorio.com/31779 more]) * Fixed crash when removing mod with modded rocket silo. ([https://forums.factorio.com/31093 more])
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed loading script data when a mod is disabled. ([https://forums.factorio.com/60874 more]) ...r opening a library blueprint that contained only entities from a disabled mod. ([https://forums.factorio.com/60374 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed a crash when loading modded saves without the mod when you had entities marked to be upgraded to the now removed modded items * Fixed that the game would still process mod dependencies for disabled mods. ([https://forums.factorio.com/75873 more])
    237 KB (33,800 words) - 14:47, 24 September 2023
  • ...g unable to focus search in the train overview GUI with Control + F when a mod attaches a relative GUI element to it. ...ync-mods-with-save would download the latest mod version regardless of the mod's base dependency. ([https://forums.factorio.com/106289 more])
    202 KB (28,497 words) - 15:29, 11 April 2024