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  • * Prototype definitions are generated by Lua scripts (no json anymore). Mods can manipulate the definitions from previous mods. * Multiple running scripts (from the mods) can communicate with each other using interfaces.
    5 KB (692 words) - 14:47, 24 September 2023
  • * Fixed that migration changing logistic chest to other logistic chest with different mode works p ...) to load depending on the size. This is because of the adding-new-doodads migration.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ** Use 'on_configuration_changed', 'on_init', and migration scripts in all other instances. * During biter migration, medium worms can now only spawn if the evolution factor is greater than 0.
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed that rail signal migration didn't update the state of the signal controlled by the circuit network. ([ * Fixed consistency check and migration related to rail internal inconsistency. ([https://forums.factorio.com/59765
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Removed migration for CustomInputPrototype consuming types that were removed in 0.15.24. .... This will help prevent some specific desyncs with custom scenario or mod scripts.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed crash related to technology migration. ([https://forums.factorio.com/35161 more]) * Fixed that parsing players by index in scripts didn't work correctly. ([https://forums.factorio.com/33125 more])
    42 KB (6,017 words) - 14:46, 24 September 2023
  • * Excluding runtime fluid mixing check from assembler migration that caused some crashes when loading a save with mixing in it. * Added migration to recalculate tile transitions when tile layer definition changes in tile
    237 KB (33,800 words) - 14:47, 24 September 2023
  • * Fixed archaic (from 0.12) migration that was supposed to fix rollingStockCounts on rails and it broke it instea * Fixed possible crash when removing modded rails during save migration. ([https://forums.factorio.com/45436 more])
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed crash due to electric network migration during load of some more complex games. ([https://forums.factorio.com/20347 * Fixed problems with RTL scripts ... again ([https://forums.factorio.com/12235 more])
    100 KB (14,717 words) - 14:46, 24 September 2023