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  • {{:Infobox:Small electric pole}} ...avanti nel gioco. Può anche trasportare segnali per la [[circuit network/it|rete di circuiti]].
    725 bytes (94 words) - 20:23, 12 March 2023
  • {{:Infobox:Medium electric pole}} ...s, it is a consummate all-rounder with decent reach, supply area and size. It can also carry signals for the [[circuit network]].
    1 KB (178 words) - 02:32, 15 March 2021
  • {{:Infobox:Small electric pole}} ...is replaced in factories by [[medium electric pole]]s later in the game. It can also carry signals for the [[circuit network]].
    1 KB (196 words) - 07:13, 16 September 2019
  • {{:Infobox:Big electric pole}} ...generally unsuitable for providing local coverage to groups of structures. It can also carry signals for the [[circuit network]].
    1 KB (210 words) - 13:11, 14 March 2021
  • ...lt to place, and their production involves relatively advanced components. It can also carry signals for the [[circuit network]]. * Electric poles can be opened from the zoomed-to-world view.}}
    904 bytes (118 words) - 07:14, 16 September 2019
  • Il '''cavo di rame''' è un prodotto intermedio fatto dalle [[copper plate/it|piastre di rame]]. I cavi di rame sono molto importanti nella produzione di ...mente connettere alcuni dei sistemi più complessi. come [[Power production/it|far andare le turbine a vapore solamente quando gli accumulatori sono vuoti
    951 bytes (139 words) - 16:11, 10 March 2023
  • ...ry, and connect it with a left click to two [[Electric system#Distribution|electric poles]]. This way, you can manually wire some of the more complex systems, ...gif|thumb|340px|none|Disconnecting the cable between two [[medium electric pole]]s.]]
    913 bytes (124 words) - 04:30, 17 August 2020
  • ...y machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity. * [[Fuel]]. It can be burnt to generate power.
    11 KB (1,630 words) - 12:01, 29 September 2023
  • * Fixed bug of crash (and other problems) when riding rolling stock after it was rotated. * Added medium electric pole.
    5 KB (679 words) - 14:48, 24 September 2023
  • ...ts]], [[splitters]], [[inserters]], [[assembling machine]]s, [[chests]], [[electric system|power poles]], [[rail signal]]s, [[module]]s, [[furnace]]s and more. ...must be placed in the inventory before a filter can be applied and before it can be pinned to a [[quickbar]] slot.
    10 KB (1,521 words) - 09:43, 28 April 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...ile:medium_electric_pole_ghost.png|thumb|180px|Ghosts of [[medium electric pole]]s at the top row, with normally placed ones below.]] ...er be built or, in the case where an entity was destroyed, the place where it stood. A ghost can store configuration information such as the recipe used
    5 KB (820 words) - 18:59, 24 September 2023
  • ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • * Moved big electric pole from electric energy distribution 2->1 (no blue science packs needed). * Decreased explosive resistance of medium/big biter from 20/30% to 10%.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...instance of crash when player closed the container while moving away from it. * Fixed bug in electric network splitting in special case when circuit network cables are present.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed a save corruption issue related to large amounts of overlapping small electric poles. ([https://forums.factorio.com/111580 more]) ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed that electric energy interfaces didn't consume power correctly. ([https://forums.factorio * Fixed several issues related to modded reactors set to use electric energy. ([https://forums.factorio.com/77244 more])
    237 KB (33,800 words) - 14:47, 24 September 2023