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  • ...dds a second purple "production bar" to item producing buildings and labs. It fills by 10% per crafting cycle for this tier of module. When the productio ...es can only be used to make [[:Category:Intermediate_products|intermediate products]]. These are items that are used in other recipes and cannot directly be pl
    2 KB (190 words) - 18:50, 25 December 2020
  • ...add a second purple "production bar" to item producing buildings and labs. It fills by 4% per crafting cycle for this tier of module. When the production ...es can only be used to make [[:Category:Intermediate_products|intermediate products]]. These are items that are used in other recipes and cannot directly be pl
    2 KB (194 words) - 18:49, 25 December 2020
  • ...dds a second purple "production bar" to item producing buildings and labs. It fills by 6% per crafting cycle for this tier of module. When the production ...es can only be used to make [[:Category:Intermediate_products|intermediate products]]. These are items that are used in other recipes and cannot directly be pl
    2 KB (195 words) - 18:50, 25 December 2020
  • ...including its own recipe. However, unlike higher tier assembling machines, it cannot use [[fluids]] for crafting. ...contain more than the usual stack size when the recipe requirement demands it.}}
    2 KB (227 words) - 02:33, 13 March 2022
  • ...'assembling machine 2''' is an upgraded version of the assembling machine. It has a faster [[crafting]] speed and higher power consumption than the [[ass ...include liquids as one of their ingredients (e.g. [[processing unit]]) or products (e.g. [[empty crude oil barrel]]). The input pipe/output pipe connects to t
    3 KB (333 words) - 17:34, 15 March 2021
  • ...astest [[crafting]] speed of all three. Like the [[assembling machine 2]], it can use liquids in crafting. * It is the only assembling machine capable of crafting faster than the player (
    2 KB (274 words) - 17:35, 15 March 2021
  • ...only be done by [[furnace]]s. Since smelting cannot be done by the player, it is impossible to craft some items directly from raw resources. ...e automation. The more advanced or expensive an item is, the more [[time]] it may take to craft.
    8 KB (1,156 words) - 19:13, 24 September 2023
  • ...(also referred to as "red science") is the first tier of [[science pack]]. It is used in [[lab]]s to [[research]] [[technologies]]. ...nd all assemblers running at full speed. The crafting of some intermediate products are not shown (due to the assumption that these items are available in larg
    1 KB (179 words) - 15:35, 16 September 2019
  • ...urrets, etc. It is the only type of science pack that is optional, in that it is not required to launch a rocket. ...nd all assemblers running at full speed. The crafting of some intermediate products are not shown (due to the assumption that these items are available in larg
    2 KB (278 words) - 23:21, 17 September 2020
  • *For more products per second a speed module should be used. *For more products per input resource a productivity module should be used.
    9 KB (1,363 words) - 08:41, 5 August 2021
  • ...so referred to as "green science") is the second tier of [[science pack]]. It is used in [[lab]]s to [[research]] [[technologies]]. ...nd all assemblers running at full speed. The crafting of some intermediate products are not shown (due to the assumption that these items are available in larg
    2 KB (224 words) - 15:35, 16 September 2019
  • ...he end of a deep research tree, researching it and the techs leading up to it is a significant part of the cost of winning the game. ...re required to research the rocket silo and all technologies leading up to it (with normal science cost):
    3 KB (357 words) - 17:26, 6 August 2021
  • A recipe. It can be a crafting recipe, a smelting recipe, or a custom type of recipe (se ...ecipe category "crafting" cannot contain recipes with fluid ingredients or products.
    13 KB (1,755 words) - 10:43, 21 September 2023
  • ...also referred to as "blue science") is the third tier of [[science pack]]. It is used in [[lab]]s to [[research]] advanced [[technologies]]. ...nd all assemblers running at full speed. The crafting of some intermediate products are not shown (due to the assumption that these items are available in larg
    2 KB (286 words) - 14:38, 8 April 2022
  • ...science packs, the space science pack is not directly craftable. Instead, it is obtained by launching a rocket from a [[rocket silo]] equipped with a [[ ...rocket silo with no modules or beacons. The crafting of some intermediate products is not shown (due to the assumption that these items are available in large
    3 KB (383 words) - 18:18, 17 September 2020
  • ...istic science pack and one military science pack to begin researching, but it needs this to be input into labs a total of 300 times, raising the research ...create military science packs to allow unlock higher tier combat-oriented products. Unlike previous science packs, military science produces two packs per cra
    6 KB (839 words) - 10:11, 28 April 2023
  • | Small for simple products, large for complicated product chains | Small for complex products.
    13 KB (2,172 words) - 15:59, 19 January 2021
  • This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items ...te a belt (or splits it into more) then this can be called a "fake"-bus as it ''can not'' be saturated.
    13 KB (2,231 words) - 10:02, 31 August 2020
  • ...recipes (regardless of category in the automatic crafting of intermediate products). ** It is possible to run console commands in these games.
    12 KB (1,745 words) - 14:47, 24 September 2023
  • ...lt clicking the map or ground will automatically insert a gps tag and post it into [[console|chat]]. | <i>name</i> is any of: logistics, production, intermediate-products, combat, fluids or signals
    7 KB (1,070 words) - 19:17, 24 September 2023

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