Search results

Jump to navigation Jump to search
Results 1 – 21 of 33
Advanced search

Search in namespaces:

  • {{:Infobox:Heavy oil}} ...nt to process heavy oil into light oil before creating solid fuel from it. It can also be used as ammo in [[flamethrower turret]]s.
    1 KB (139 words) - 08:15, 11 July 2023
  • {{:Infobox:Light oil}} ...s a liquid converted from [[crude oil]] (in a [[oil refinery]]) or [[heavy oil]] (in a [[chemical plant]]).
    1 KB (144 words) - 08:35, 28 June 2023
  • {{:Infobox:Oil refinery}} ...'' processes [[crude oil]] into 3 different fluids: [[heavy oil]], [[light oil]] and [[petroleum gas]].
    2 KB (335 words) - 08:41, 3 July 2023
  • ...d converted from [[heavy oil]] in a [[chemical plant]]. Like other fluids, it may be [[barrel]]ed. ...s underground belt|underground belts]] and [[express splitter|splitters]]. It is also used to create [[electric engine unit]]s.
    530 bytes (70 words) - 05:12, 16 September 2019
  • ...ipo di [[fuel/it |carburante]] che viene processato nell' [[chemical plant/it | impianto chimico]]. ...e della [[rocket part/it |parte del razzo]] fabbricabile nel [[rocket silo/it| silo per razzi]].
    3 KB (437 words) - 19:36, 28 March 2018
  • {{Languages}}{{:Infobox:Crude oil}} {{Main|Oil processing}}
    2 KB (237 words) - 06:31, 14 September 2020
  • Ammo includes all items that can be used by weapons in Factorio. It is consumed on fire of the weapon. Some ammo lasts longer than others. *[[Flamethrower turret]]s require [[crude oil]], [[heavy oil]], or [[light oil]] instead.
    920 bytes (102 words) - 14:31, 19 March 2021
  • Most recipes that either require or provide a fluid other than [[crude oil]] is produced here. The chemical plant has 2 inputs and 2 outputs in fixed ...emical plant has twelve available recipes, one of which must be set before it can begin processing.
    4 KB (511 words) - 17:58, 9 June 2023
  • ...pending on the type of oil supplied to them. This bonus is multiplicative, it stacks with the bonus damage from research. |{{IconLink|Crude oil}} ||100% Damage
    3 KB (484 words) - 11:57, 3 September 2022
  • ...he end of a deep research tree, researching it and the techs leading up to it is a significant part of the cost of winning the game. ...re required to research the rocket silo and all technologies leading up to it (with normal science cost):
    3 KB (357 words) - 17:26, 6 August 2021
  • ...ogy]], the recipe used in the [[oil refinery]], or the overall workings of oil. ...ess [[crude oil]] into its fractions. Its fraction ([[heavy oil]], [[light oil]] and [[petroleum gas]]) can also be cracked into each other. Their recipes
    12 KB (1,690 words) - 18:59, 24 September 2023
  • Il '''Carburante''' può essere usato per far funzionare le [[Burner devices/it|strutture a combustione]]. Ogni carburante produce una diversa quantità di | {{imagelink|Solid fuel}} || 25 MJ || 20 MJ per 1 unità di [[Crude oil/it|Petrolio]]¹ || 120% || 272.2 km/h
    2 KB (330 words) - 19:12, 28 March 2018
  • ...erly known as the small pump|the water extraction device|offshore pump|the oil extraction device|pumpjack}} ...d, the pump will transfer fluid from the source side to the output side if it will fit. This will occur even if the input side has significantly lower fl
    3 KB (483 words) - 10:32, 29 August 2023
  • | {{imagelink|Solid fuel}} || 12 MJ || 0.96 MJ per unit of [[crude oil]]<sup>2</sup>, or<br/>8.7 MJ per [[coal]]<sup>3</sup> || 600 MJ || 120% || | {{imagelink|Rocket fuel}} || 100 MJ || 0.8 MJ per unit of [[crude oil]]<sup>2</sup> || 1 GJ || 180% || 115% || 298.1 km/h (83 m/s)
    3 KB (473 words) - 19:08, 24 September 2023
  • ...[[storage]] — it has no input and no output, depending on pressure to fill it, essentially acting as a large [[pipe]]. ...ll only be filled to the same percentage of capacity as pipes that lead to it. A pipe that carries about 50 water will fill the tank to about 50% of its
    3 KB (493 words) - 14:49, 5 February 2024
  • A recipe. It can be a crafting recipe, a smelting recipe, or a custom type of recipe (se ...g it <code>enabled = false</code>. If it is enabled (by technologies etc), it will use the data from the other difficulty. Not setting a difficulty, e.g.
    13 KB (1,755 words) - 10:43, 21 September 2023
  • * Open the lamp (left click on it). ...on the condition you set, the lamp may light if the chest is empty, or if it contains the required quantity of items.
    26 KB (4,139 words) - 13:35, 8 May 2023
  • ...used to produce power will result in a net profit of power at the cost of oil. ==== Light oil and petroleum gas into solid fuel ====
    25 KB (3,001 words) - 11:11, 13 July 2021
  • ...and buildings that have fluids as input ingredients or products (like an [[oil refinery]]). ...il}} {{Imagelink|Petroleum gas}} {{Imagelink|Light oil}} {{Imagelink|Heavy oil}} {{Imagelink|Lubricant}} {{Imagelink|Sulfuric acid}} {{Imagelink|Steam}}
    12 KB (1,934 words) - 14:07, 15 April 2024
  • ...ario. The scenario is looked for inside the given mod. If no mod is given, it is looked for in the top-level scenarios directory. |leaves the game paused if it was paused when saved. By default the game is unpaused when a benchmark sta
    12 KB (1,659 words) - 10:09, 1 March 2024

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)