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  • {{:Infobox:Fluid wagon (research)}} ...d wagon''', also known as the rail tanker. It is capable of transporting [[Fluid system|liquids]] by [[rail]].
    306 bytes (43 words) - 13:23, 7 January 2018
  • {{:Infobox:Fluid handling (research)}} .... It is also a prerequisite for researching [[Fluid wagon (research)|fluid wagon]], which introduces another way to transport liquids on rail networks.
    652 bytes (93 words) - 00:19, 17 September 2020
  • {{Languages}}{{:Infobox:Fluid wagon}} ...Fluids can be pumped in and out of the wagon using a [[pump]], each fluid wagon can have a maximum of 3 pumps attached at one time, 1 per tank section.
    2 KB (333 words) - 12:59, 2 October 2023
  • A '''Pump''' is a multipurpose fluid handling device which can be used to move fluids, perform flow control, pre ...t will fit. This will occur even if the input side has significantly lower fluid levels.
    3 KB (483 words) - 10:32, 29 August 2023
  • {{Languages}}''Storage'' is the concept of '''storing items'''. It is not always necessary to store large quantities of items, since they are ** [[Cargo wagon]]: Has 40 slots for storage.
    2 KB (385 words) - 11:45, 29 September 2023
  • {{:Infobox:Cargo wagon}} The '''Cargo wagon''' is used in conjunction with [[locomotive]]s to form [[train]]s for the [
    3 KB (517 words) - 18:52, 14 January 2022
  • ...nery]]. It can be transported either in [[pipe]]s, [[barrel]]s or [[fluid wagon]]s. It can also be used as ammo in [[flamethrower turret]]s.
    2 KB (237 words) - 06:31, 14 September 2020
  • ...WIKIPEDIA:International_System_of_Units#Derived_units|SI derived unit]] so it is not used by the game. ...tiles or tiles². The unit of square tiles is often simplified into tiles. It can be assumed, that a tile has the length of 1 meter.
    6 KB (952 words) - 14:15, 15 April 2024
  • ** [[Prototype/ArtilleryWagon]] '''artillery-wagon''' ** [[Prototype/CargoWagon]] '''cargo-wagon'''
    3 KB (439 words) - 10:43, 21 September 2023
  • ...as [[water]] and [[oil]]. They can normally only exist inside entities for fluid handling (like [[pipe]]s), and buildings that have fluids as input ingredie ...contained fluid will try to flow into connected structures and any excess fluid that does not fit is destroyed.
    12 KB (1,934 words) - 14:07, 15 April 2024
  • ...stop]]s, or be controlled manually, even if the [[player]] is in a [[cargo wagon]] attached to the train instead of the locomotive itself. Automatic trains ...for it requires [[Assembling machine|automated construction]] to build, so it cannot be built from raw materials by hand. The color of the locomotive can
    8 KB (1,153 words) - 19:54, 7 February 2024
  • ...er be built or, in the case where an entity was destroyed, the place where it stood. A ghost can store configuration information such as the recipe used [[Locomotive]]s, [[cargo wagon]]s, [[fluid wagon]]s and [[artillery wagon]]s are valid ghosts but must be placed on [[rail]]s.
    5 KB (820 words) - 18:59, 24 September 2023
  • ...ork can be complicated and requires a large amount of resources and space, it is faster and more efficient than [[Belt transport system|belts]] and [[Log Railway construction, however, is not understood instantly. It takes some time to learn the basics, such as automating transportation. Lea
    16 KB (2,647 words) - 13:11, 15 April 2024
  • *** [[Prototype/FluidTurret]] '''fluid-turret''' **** [[Prototype/ArtilleryWagon]] '''artillery-wagon'''
    9 KB (845 words) - 10:43, 21 September 2023
  • Only items can be stored within stacks; stacks cannot hold [[Fluid system|liquids]] or other entity types. | 5 || [[Locomotive]], all [[Wagon|wagons]].
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ...efinery needs to have a recipe set (see above for available recipes). Once it is set and "alt-mode" is active, the input and output locations and the exp ...ery will stop production of all products if one product output is full, so it should be ensured that the products are transported out of the refinery; an
    12 KB (1,690 words) - 18:59, 24 September 2023
  • **** [[Prototype/FluidTurret]] '''fluid-turret''' ***** [[Prototype/ArtilleryWagon]] '''artillery-wagon'''
    23 KB (2,607 words) - 10:43, 21 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • | Type of the signal. Either "item", "fluid" or "virtual". | Orientation of cargo wagon or locomotive, value 0 to 1 (optional).
    17 KB (2,426 words) - 22:10, 20 February 2024
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023

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