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  • {{:Infobox:Energy shield MK2}} The '''energy shield MK2''' generates a stronger protective shield around the character, absorbing some [[damage]].
    2 KB (256 words) - 07:55, 6 February 2024
  • {{:Infobox:Energy shield}} The '''energy shield''' generates a basic protective shield that can absorb a small amount of [[damage]].
    2 KB (263 words) - 09:12, 31 August 2020
  • ...dules can be added to [[modular armor]], [[power armor]] and [[power armor MK2]] and give the player various bonuses. Modules take up a certain amount of space in armor and some consume energy.
    1 KB (185 words) - 14:26, 27 October 2021
  • ...he sort of action required thousands of times over the course of a game, ''it is heavily recommended to craft an [[iron axe]] as the first action the pla ...''safe'' auto-aim that will snap to any enemy in range and begin firing at it for as long as the key is held down. A green target reticle will be shown b
    13 KB (1,997 words) - 15:37, 3 February 2022
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...m of the screen; type your message or command and hit '''Return''' to send it (this will also close the console). ...lt-clicking the map or ground will automatically insert a GPS tag and post it into the console. Shift-clicking most things with the console open will ins
    35 KB (5,017 words) - 18:05, 7 April 2024
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed that electric energy interfaces didn't consume power correctly. ([https://forums.factorio.com/77 * Show how module energy consumption is applied more clearly in the tooltips. ([https://forums.facto
    237 KB (33,800 words) - 14:47, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023