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- ...avanti nel gioco. Può anche trasportare segnali per la [[circuit network/it|rete di circuiti]]. * [[Electric system/it|Sistema elettrico]]725 bytes (94 words) - 20:23, 12 March 2023
- ...lt to place, and their production involves relatively advanced components. It can also carry signals for the [[circuit network]]. * Increased the substation supply area (16×16 to 18×18) and wire reach (16 to 18).}}904 bytes (118 words) - 07:14, 16 September 2019
- ...s, it is a consummate all-rounder with decent reach, supply area and size. It can also carry signals for the [[circuit network]]. * Medium and Big power pole recipes now use iron sticks.1 KB (178 words) - 02:32, 15 March 2021
- ...d [[Oil processing|oil products]]. Unlike [[transport belts]], [[player]]s and [[enemies]] can't walk over them. ...e system by opening the pipe GUI and clicking the trash button next to the fluid. Fluids that are flushed from pipes are deleted permanently.2 KB (326 words) - 08:25, 14 September 2020
- ...is replaced in factories by [[medium electric pole]]s later in the game. It can also carry signals for the [[circuit network]]. * Building electric poles with shift pressed builds it without any connections.}}1 KB (196 words) - 07:13, 16 September 2019
- ...generally unsuitable for providing local coverage to groups of structures. It can also carry signals for the [[circuit network]]. * Medium and Big power pole recipes now use iron sticks.1 KB (210 words) - 13:11, 14 March 2021
- ...which can be used to move fluids, perform flow control, prevent back-flow and load/unload trains. The pump can be seen as the [[inserter]] for fluids. ...t will fit. This will occur even if the input side has significantly lower fluid levels.3 KB (483 words) - 10:32, 29 August 2023
- ...y machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity. ...ine]]s – Most common, requires [[Boiler|Boilers]] (which consume [[Water]] and fuel).11 KB (1,630 words) - 12:01, 29 September 2023
- ...n normally only exist inside entities for fluid handling (like [[pipe]]s), and buildings that have fluids as input ingredients or products (like an [[oil ...re stored in [[barrel]]s. They cannot be spilled or even dumped in a lake, and are counted in continuous fractions, rather than discrete integers.<br>12 KB (1,934 words) - 14:07, 15 April 2024
- ...rnal names under their prototype types. Further documentation on the types and how they inherit properties can be found in the [https://lua-api.factorio.c <span style="color:#FF0000">Warning, the above link contains 7 MB of text and may lag your browser.</span>84 KB (4,767 words) - 20:37, 13 November 2023
- * '''[[#Normal commands|Normal]]''' - Display information about the game and customize your experience. * '''[[#Scripting and cheat commands|Scripting/Cheating]]''' - Run small Lua scripts (but they <s35 KB (5,000 words) - 13:18, 29 April 2024
- * Fixed that electric energy interfaces didn't consume power correctly. ([https://forums.factorio.com/77 * Fixed that 'corpses' and 'dying_explosion' wouldn't be created on the correct force. ([https://forum237 KB (33,800 words) - 14:47, 24 September 2023