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  • ...avanti nel gioco. Può anche trasportare segnali per la [[circuit network/it|rete di circuiti]]. * [[Electric system/it|Sistema elettrico]]
    725 bytes (94 words) - 20:23, 12 March 2023
  • ...lt to place, and their production involves relatively advanced components. It can also carry signals for the [[circuit network]]. * Increased the substation supply area (16×16 to 18×18) and wire reach (16 to 18).}}
    904 bytes (118 words) - 07:14, 16 September 2019
  • ...s, it is a consummate all-rounder with decent reach, supply area and size. It can also carry signals for the [[circuit network]]. * Medium and Big power pole recipes now use iron sticks.
    1 KB (178 words) - 02:32, 15 March 2021
  • ...d [[Oil processing|oil products]]. Unlike [[transport belts]], [[player]]s and [[enemies]] can't walk over them. ...e system by opening the pipe GUI and clicking the trash button next to the fluid. Fluids that are flushed from pipes are deleted permanently.
    2 KB (326 words) - 08:25, 14 September 2020
  • ...is replaced in factories by [[medium electric pole]]s later in the game. It can also carry signals for the [[circuit network]]. * Building electric poles with shift pressed builds it without any connections.}}
    1 KB (196 words) - 07:13, 16 September 2019
  • ...generally unsuitable for providing local coverage to groups of structures. It can also carry signals for the [[circuit network]]. * Medium and Big power pole recipes now use iron sticks.
    1 KB (210 words) - 13:11, 14 March 2021
  • ...which can be used to move fluids, perform flow control, prevent back-flow and load/unload trains. The pump can be seen as the [[inserter]] for fluids. ...t will fit. This will occur even if the input side has significantly lower fluid levels.
    3 KB (483 words) - 10:32, 29 August 2023
  • ...y machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity. ...ine]]s – Most common, requires [[Boiler|Boilers]] (which consume [[Water]] and fuel).
    11 KB (1,630 words) - 12:01, 29 September 2023
  • ...n normally only exist inside entities for fluid handling (like [[pipe]]s), and buildings that have fluids as input ingredients or products (like an [[oil ...re stored in [[barrel]]s. They cannot be spilled or even dumped in a lake, and are counted in continuous fractions, rather than discrete integers.<br>
    12 KB (1,934 words) - 14:07, 15 April 2024
  • ...rnal names under their prototype types. Further documentation on the types and how they inherit properties can be found in the [https://lua-api.factorio.c <span style="color:#FF0000">Warning, the above link contains 7 MB of text and may lag your browser.</span>
    84 KB (4,767 words) - 20:37, 13 November 2023
  • * '''[[#Normal commands|Normal]]''' - Display information about the game and customize your experience. * '''[[#Scripting and cheat commands|Scripting/Cheating]]''' - Run small Lua scripts (but they <s
    35 KB (5,000 words) - 13:18, 29 April 2024
  • * Fixed that electric energy interfaces didn't consume power correctly. ([https://forums.factorio.com/77 * Fixed that 'corpses' and 'dying_explosion' wouldn't be created on the correct force. ([https://forum
    237 KB (33,800 words) - 14:47, 24 September 2023