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- *speed-module=速度插件I *speed-module-2=速度插件II5 KB (298 words) - 17:23, 2 May 2019
- * Small fixes when displaying module bonuses. * Beacon displays its effects multiplied by distribution effectivity.6 KB (978 words) - 14:48, 24 September 2023
- * module * module-explosions84 KB (4,767 words) - 20:37, 13 November 2023
- * First 2 levels of research effectivity don't require blue science packs. * Speed module doesn't produce additional pollution (except for pollution increase from sp18 KB (2,681 words) - 14:48, 24 September 2023
- * Productivity module slowdown changed from 20%->15%, consumption penalty changed from 50%, 70%, * Added missing recipes for productivity module.25 KB (3,880 words) - 14:48, 24 September 2023
- * Speed and efficiency module 3 technology now requires high tech science packs instead of production sci ...hat fast-transferring modules into the rocket silo would put them into the module slots and the rocket at the same time. ([https://forums.factorio.com/49520132 KB (18,979 words) - 14:46, 24 September 2023
- * Removed <code>LuaElectricEnergySourcePrototype::effectivity</code> read since it didn't do anything. * Fixed generator effectivity being applied twice when below 100%.122 KB (17,425 words) - 14:47, 24 September 2023
- * Fixed robots delivering modules into the recipe input slots instead of the module inventory. ([https://forums.factorio.com/28722 more]) * It is possible to change the module in the slot to different one without having to clear it first.80 KB (11,528 words) - 14:46, 24 September 2023
- * Fixed corruption related to sorting module inventories. * Fixed that furnaces required module slots to be effected by beacons. ([https://forums.factorio.com/84337 more])89 KB (12,579 words) - 14:47, 24 September 2023
- * Generators no longer require setting effectivity - it defaults to 1. * Fixed module and fuel entries disappearing from blueprint preview when selectively disab202 KB (28,497 words) - 15:29, 11 April 2024