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- * Fixed wrong directory name inside save (it was "currently-saving", now is the same as the save name) * Fixed that construction/logistic robots inside a network that was removed weren't re-assigned to the closest logistic netw41 KB (6,360 words) - 14:46, 24 September 2023
- * Fixed that it was possible to spawn inside an entity in multiplayer. * Fixed opening power armour inside a chest with latency hiding enabled crashing the game ([https://forums.fact100 KB (14,717 words) - 14:46, 24 September 2023
- * Dead character in the ghost move can't move and explore while waiting for respaw * Fixed that the player income of items inside assembling machine that was reset was not shown. ([https://forums.factorio.57 KB (8,673 words) - 14:46, 24 September 2023
- * Fixed a crash when unit has a composite command with a dead unit group. ([https://forums.factorio.com/105935 more]) ...filtered parameters. Will filter for entities that have the specified item inside them.202 KB (28,497 words) - 15:29, 11 April 2024
- * Fixed that dying would only put the first stack into the dead body. ([https://forums.factorio.com/58201 more]) * Fixed wrong hairy dead tree graphics positioning. ([https://forums.factorio.com/57761 more])122 KB (17,425 words) - 14:47, 24 September 2023
- * Fixed that turrets would show the glow animation in some cases when dead. ([https://forums.factorio.com/71707 more]) * Fixed that it was possible to open the command console while inside the technology GUI. ([https://forums.factorio.com/66458 more])237 KB (33,800 words) - 14:47, 24 September 2023