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  • {{:Infobox:Construction robot}}
    2 KB (86 words) - 05:59, 28 June 2018
  • ...of icons for accessing regularly used features with a simple mouse click. It is always visible at the bottom of the screen, appearing to the right of th ...in the top right of the shortcut bar pops out the configuration pane. Here it is possible to choose which icons appear and in which order:
    2 KB (321 words) - 17:56, 13 December 2022
  • ...er be built or, in the case where an entity was destroyed, the place where it stood. A ghost can store configuration information such as the recipe used [[File:cursor_ghost.png|frame|right|The cursor as it appears prior to placing an entity ghost.]]
    5 KB (820 words) - 18:59, 24 September 2023
  • {{:Infobox:Construction robot}} * Opraví poškozené entity s použitím [[Repair pack/cs|sad nářadí]].
    2 KB (253 words) - 10:19, 16 December 2017
  • ...panel''' is a radial menu in the [[Nintendo Switch version]] of the game. It replaces the [[quickbar]], [[shortcut bar]] and buttons above the minimap f It is open while holding {{Keybinding|L}} (left bumper). The different tabs of
    4 KB (573 words) - 09:14, 2 June 2023
  • {{:Infobox:Construction robot}} Les '''robots de construction''' sont des dispositifs volants autonomes capables de réparer ou de constr
    4 KB (513 words) - 18:40, 18 November 2018
  • ...ry. After [[Research|researching]] [[logistic robotics (research)|logistic robotics]], they can configure an amount of items; and [[logistic robot]]s will star | {{Imagelink|Construction robot}} || [[Repair pack|Repairs]] broken or replaces destroyed entities. [
    12 KB (1,981 words) - 11:43, 29 September 2023
  • {{:Infobox:Construction robot}}
    5 KB (88 words) - 19:19, 8 April 2018
  • ...me size and type. It can be used on both placed structures and [[ghost]]s. It can also modify the contents of a [[blueprint]]. While most commonly used t ...pgrade planner will function and this results in orders being queued for [[construction robot]]s. Upgrade planners can be used blank (unfiltered) to automatically
    10 KB (1,521 words) - 09:43, 28 April 2023
  • ...ered (blank) to remove all entities or tiles within its selection area, or it can be filtered to specific targets. ...cut bar]]. (Available once [[Construction robotics (research)|construction robotics]] is researched in at least one game.)
    18 KB (2,686 words) - 09:28, 5 April 2021
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • * Fixed a desync related to changing in-progress infinite research levels. ([https://forums.factorio.com/111127 more]) ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed a crash when when loading modded saves that had construction robots working on modded entities. * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m
    237 KB (33,800 words) - 14:47, 24 September 2023