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  • {{Languages}}{{:Infobox:Follower robot count (research)}} ''累积效果之所以从5开始,是因为研究{{L|Combat robotics (research)}}会给1个跟随数量。''
    3 KB (270 words) - 14:28, 8 April 2022
  • ...cut bar]]. (Available once [[Construction robotics (research)|construction robotics]] is researched in at least one game.) ...oboport]] to replenish their stocks of healing items even in the middle of combat. Fish marked with a deconstruction planner will stop moving.
    18 KB (2,686 words) - 09:28, 5 April 2021
  • <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...d ability to shift click a research in the technology screen to start that research. * Fixed wrong damage bonus values in tooltips of combat robots and units in a different force. ([https://forums.factorio.com/76182
    237 KB (33,800 words) - 14:47, 24 September 2023
  • * Fixed a desync related to changing in-progress infinite research levels. ([https://forums.factorio.com/111127 more]) * Fixed that reset technology effects would advance infinite research in some cases. ([https://forums.factorio.com/109866 more])
    202 KB (28,497 words) - 15:29, 11 April 2024