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- #REDIRECT [[Archive:Bullet damage (research)]]46 bytes (5 words) - 10:17, 26 April 2024
- #REDIRECT [[Archive:Bullet damage (research)/de]]49 bytes (6 words) - 10:17, 26 April 2024
- #REDIRECT [[Archive:Bullet damage (research)/ru]]49 bytes (6 words) - 10:18, 26 April 2024
- #REDIRECT [[Archive:Bullet damage (research)/zh]]49 bytes (6 words) - 10:19, 26 April 2024
Page text matches
- #REDIRECT [[Archive:Bullet damage (research)]]46 bytes (5 words) - 10:17, 26 April 2024
- #REDIRECT [[Archive:Bullet damage (research)/de]]49 bytes (6 words) - 10:17, 26 April 2024
- #REDIRECT [[Archive:Bullet damage (research)/ru]]49 bytes (6 words) - 10:18, 26 April 2024
- #REDIRECT [[Archive:Bullet damage (research)/zh]]49 bytes (6 words) - 10:19, 26 April 2024
- * [[Rocket damage (research)/zh|{{Translation|Rocket damage}} 7 - ∞]] * [[Cannon shell damage (research)/zh|{{Translation|Cannon shell damage}} 6 - ∞]]3 KB (272 words) - 03:13, 18 July 2018
- The most basic ammunition for starting weapons. Cheap, but has limited damage. * Renamed from basic-bullet-magazine to firearm-magazine.}}459 bytes (50 words) - 17:34, 7 May 2020
- ...as two separate, multiplicative bonuses, quickly leading to a much higher damage output than the SMG. *Gun turret damage upgrades2 KB (217 words) - 23:42, 30 April 2020
- * Изменено внутриигровое имя с basic-bullet-magazine на firearm-magazine.}} * {{L|Damage}}861 bytes (28 words) - 10:21, 31 August 2020
- ...然后再乘以一个值得到该科技的总共花费。举个例子,[[Bullet damage (research)/zh|{{Translation|Bullet damage (research)}} 3]]需要1个{{Translation|Science pack 1}}、1个{{Translatio ...门用于研究那种没有级别上限的加成科技的,比如{{L|Mining productivity (research)}}或者{{L|Gun turret damage (research)}}。6 KB (513 words) - 17:30, 6 August 2021
- ...s_small.png|thumb|300px|right|Red flashing while taking damage.]]Taking '''damage''' is the effect of lowering the health of the [[player]], [[enemies]] or o ...biter chewing on it. An entity's resistances will define exactly how much damage the entity will take off of an arbitrary attack.5 KB (740 words) - 19:01, 24 September 2023
- * The damage dealt by weapons, vehicles and fire. ...er]]s and [[flamethrower turret]]s convert the chemical energy of oil into damage.7 KB (1,201 words) - 19:00, 24 September 2023
- ...+70% Turret Damage <br> +40% Shotgun Shell Damage <br> +100% Cannon Shell Damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|C ...osives]] || +50% Rocket Damage <br> +20% Grenade Damage <br> +20% Landmine Damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|C12 KB (1,611 words) - 13:30, 29 May 2023
- * Bullet particles for gun turret * Added way to change force of entity and damage entity (damaging is different then sethealth).5 KB (692 words) - 14:47, 24 September 2023
- * Fixed the resistance->damage calculation for damage amount near the resistance. * Discharge defense damages only enemies, has increased damage (300%), smaller cooldown and smaller power consumption.18 KB (2,681 words) - 14:48, 24 September 2023
- * Fixed the wrong calculation of damage caused by the car crash (resistances weren't considered). * Structures keep their damage when mined and built again.14 KB (2,085 words) - 14:48, 24 September 2023
- * bullet == {{Prototype page|damage-type}} ==84 KB (4,767 words) - 20:37, 13 November 2023
- ...he "watch your step" achievement would get triggered by random source-less damage. ([https://forums.factorio.com/29980 more]) ...reased the size of the curved rail bounding boxes slightly so trains won't damage things built next to them.80 KB (11,528 words) - 14:46, 24 September 2023
- * Fixed dealing damage could sometimes corrupt game state and saves. ([https://forums.factorio.com * Fixed mergable items (repair packs, bullet magazines, ...) could sometimes confuse personal robots.100 KB (14,717 words) - 14:46, 24 September 2023