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- #REDIRECT [[Beacon/uk]]23 bytes (3 words) - 10:09, 5 September 2016
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- Starting with very basic stone furnaces the player can advance through [[research]] and replace them Furnaces with module slots are affected by [[beacon]]s. Currently this is only the case for electric furnaces.592 bytes (83 words) - 18:55, 16 September 2020
- ...elt|transport belts]] and [[stone furnace|stone furnaces]]. It is the most basic [[electric system|electric]] inserter. ...ghly compressed or items have stopped due to a blockage. Additionally, the basic inserter is unable to access items on the far side of a curving transport b3 KB (379 words) - 13:37, 9 July 2021
- | {{Icon|Basic oil processing||}} {{Translation|Basic oil processing}} || {{icon|time|5}} + {{Icon|Crude oil|100}} || {{Icon|Petr 炼油厂在进行时{{Translation|Basic oil processing}}每秒产生出 9 个单位石油气,在进行{{Translati9 KB (535 words) - 06:52, 11 September 2021
- {{Languages}}{{:Infobox:Beacon}} ...×9 square. The effects are transmitted at only half efficiency. However, a beacon allows transmitting the effect of a module to multiple machines and the eff10 KB (1,629 words) - 09:37, 31 July 2023
- ...cipes that fill/empty a barrel. Productivity modules cannot be placed in [[beacon]]s either. When a recipe uses the same item as an input and output (e.g. [ ...lectric mining drill]]s normally create 10 units of [[pollution]], using 3 basic efficiency modules on them reduces their pollution production by 80% to 2 u9 KB (1,363 words) - 08:41, 5 August 2021
- Using beacons may further increase produced energy, even using 1 beacon for 2 chemical plants gains a little more. It is advisable to use beacons, This tables shows the results of various beacon-per-industry ratios on some reasonable layouts (12 or less chemical plants)25 KB (3,001 words) - 11:11, 13 July 2021
- <sup>(1)</sup> Only for the underground belt and splitter. The basic transport belt is available at the start of the game. ...w fast a belt moves in tiles per second. This is 1.875, 3.75 and 5.625 for basic, fast and express belts.13 KB (2,120 words) - 12:00, 29 September 2023
- {{Languages}}{{:Infobox:Beacon}} == Beacon arrays ==12 KB (1,841 words) - 15:06, 3 October 2019
- {{:Infobox:Beacon}} [[File:Beacon_gui_ru.png|thumb|right|256px|Интерфейс [[Beacon/ru|маяка]]19 KB (221 words) - 02:02, 29 April 2023
- * Beacon displays its effects multiplied by distribution effectivity. * Electric furnace has basic smelting speed same as the steel furnace.6 KB (978 words) - 14:48, 24 September 2023
- == {{Prototype page|beacon}} == * beacon84 KB (4,767 words) - 20:37, 13 November 2023
- * Deactivated beacon will stop giving bonuses. * Allowed to limit type of modules insertable to beacon/assembling machine.18 KB (2,681 words) - 14:48, 24 September 2023
- * Fixed crash when a beacon is built from the blueprint. * Fixed the wrong positioning of bottom to left basic transport belt.25 KB (3,880 words) - 14:48, 24 September 2023
- ...nique of alternating between two or more different underground belt types (basic, fast and express) in a straight line, one tile wide. The different types o ...r]]s, ammo in [[gun turret]]s, science packs in [[lab]]s, [[module]]s in [[beacon]]s, robots in roboports, and any items in chests. 'Daisy chaining' is a tec18 KB (2,917 words) - 19:00, 24 September 2023
- * Damage bonus in turret tooltip will now show both basic turret damage multiplier and turret damage bonus from research. ([https://f ...nsport-belt->transport-belt, *transport-belt-to-ground->*underground-belt, basic-splitter->splitter,80 KB (11,528 words) - 14:46, 24 September 2023
- ...ode>Entity::update_connections</code>. It updates connection of loader and beacon to entities that might have been teleported out or in. The effect might inc * Optimised beacon update times which helps especially when the power is not full and it fluct132 KB (18,979 words) - 14:46, 24 September 2023
- * Fixed beacon would not re*activate when its deconstruction order was canceled. * Fixed various desynchronizations in multiplayer caused by beacon. ([https://forums.factorio.com/19756 more])100 KB (14,717 words) - 14:46, 24 September 2023
- * Fixed Beacon ghost tooltip missing some information. ([https://forums.factorio.com/77780 * Basic oil processing produces only Petroleum gas, for more streamlined oil setup237 KB (33,800 words) - 14:47, 24 September 2023